As a player, how do I deal with a spotlight hog?











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I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



(That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



I want some way to




  1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


  2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



… all that while:




  1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


  2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


  3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.



Note on the group: We’re all adult peers and friends. We are playing in person.










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    I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



    We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



    It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



    This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



    (That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



    I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



    The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



    He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



    I want some way to




    1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


    2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



    … all that while:




    1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


    2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


    3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



    I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



    And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.



    Note on the group: We’re all adult peers and friends. We are playing in person.










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      I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



      We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



      It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



      This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



      (That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



      I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



      The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



      He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



      I want some way to




      1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


      2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



      … all that while:




      1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


      2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


      3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



      I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



      And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.



      Note on the group: We’re all adult peers and friends. We are playing in person.










      share|improve this question















      I’m usually the GM but I’m not this time, and my usual methods of managing spotlight, and hogs thereof, aren’t available to me. I’m at a bit of a loss.



      We have a player who is very enthusiastic and impulsive. Not impulsive about what he does: they think and plan fine and it’s not like he’s doing whacky things on impulse. It’s not that kind of problem. But he regularly interrupts quieter players and even the GM, in order to launch into the cool thing he wants to do.



      It’s hard to get a word in edgewise, and even if I or another player start doing something first, if it leaves any room for others to get words in edgewise, he often does and then doesn’t leave room himself.



      This is exacerbated by the fact that he is an enthusiastic player, and when he gets an opening, he often has a lot to say and layers a lot of character expression into it. He also doesn’t leave room for others to jump in, sometimes even declaring things his character does as if time has passed, when the rest of us aren’t done yet with the current moment in-game.



      (That last happened last D&D 5e session: after getting back to the inn after we’d returned from the adventure, I told the GM I looked to see if the innkeep was there, and I barely got to the period in my spoken sentence before he launched into negotiations with an NPC in the inn about a piece of armour, then he asked the GM about who gives bounties for wolf tails, then he launched into what he’s doing the next morning. Meanwhile, I literally haven’t a chance to deliver my one small moment of characterisation role play in a quiet interaction with the innkeep, who I am wanted to thank for the loan of some equipment while returning it. This was a small but significant bit of “this is who my PC is and how she treats people” that I wanted to slip in organically into the flow of the game. There was no pause or energy-lull in his roleplaying and GM questions enough to cut in edgewise, without me talking over him or me interrupting the GM to cut [back] in with my stuff. I didn’t want to loudly grab the spotlight for a disproportionately quiet and short moment of characterisation, and I was at a loss for how to deftly and proportionately get that in. Making a big deal about it, or jamming it in so that it technically “happens” but doesn’t have anyone’s real attention as audience, would have made it pointless.)



      I don’t want to fight fire with fire. If I start doing unto him as he does unto us, then we’ll just have two people in the party of five who talk over others and interrupt the GM’s replies to others to do our stuff instead.



      The GM seems to be struggling with managing the rapid-fire output of this player. That’s not my responsibility though, and I want to figure out what I can do as a player to make the game work better for me in the moment. If the GM improves on the situation, then that’s good, but players have means to influence and manage these situations too and I want to focus on what improvements I can contribute. (If the answer is “nothing, you can do nothing”, that’s cool, but then there’s no need to repeat GM-facing advice we have in other questions.) Assume the GM is already working on her end of the problem, but don’t tell me to just wait for the GM to solve it. I want tools too. (And to be fair, I too struggle with managing this player’s spotlight hogging when I GM.)



      He has been talked to multiple times, but it’s not an impulse he has an easy time controlling or even noticing when he’s focused on immersed roleplaying of his PC. Assume these out-of game interventions are ongoing, but aren’t (yet) a working solution.



      I want some way to




      1. Not get steamrolled by Mr. Enthusiastic when I’m leaving openings for other players, or how to un-steamroller myself when it starts. We have three other players who range from engaged but polite to super-quiet. I want to interact with them in-game too, and can’t if I adopt his tactics.


      2. Get the GM’s attention back without being rude to Mr. E, or to the GM when he’s been pulled into Mr. E’s vortex of activity.



      … all that while:




      1. Still be able to do normal turn-taking behaviour, like leaving openings in what I’m doing for others to jump in, react, interrupt my PC (in-game); asking questions of the GM that might need follow-up questions from me or others, to see the situation unfold organically; be able to announce an action without announcing or immediately playing out an uninterrupted sequence. I want to be able to experience the back-and-forth of roleplaying out situations, and include my fellow players.


      2. Not assuming any leadership authority in the group. Like I mentioned, I’m usually the GM. I really don’t want to have the mantle of authority come back to me even in part during my time off from GMing. And I really don’t want to undercut the GM’s authority or backseat drive. I want strictly player-focused tools. I’m on vacation! ;)


      3. Not rudely interrupt Mr. Enthusiastic or forcibly derail his speeding trains.



      I know that’s a narrow needle to thread. That’s why I come to y’all for advice. There are a lot of things I don’t want to do here, and they’re important enough that solutions that don’t account for that are worse than the status quo. I will contentedly put up with this in order to have my vacation from GMing. This isn’t bad gaming, just a fly in otherwise good ointment. I want to improve the situation.



      And I’m just too inexperienced as a player to have figured out how to manage this particular kind of non-malicious spotlight hogging on my own by now.



      Note on the group: We’re all adult peers and friends. We are playing in person.







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          4 Answers
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          My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




          Bob, Alice was speaking.




          Or, if bob has interrupted me:




          Bob, I was speaking.




          Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



          If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




          Hey, Bob, I think Alice was speaking?




          while still getting the point across.






          share|improve this answer

















          • 3




            Love this answer.
            – Rykara
            10 hours ago


















          up vote
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          I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



          Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



          I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



          When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




          Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




          The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



          I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



          Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



          Last option: Cast Silence on him­. :)






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            Ritualize going "Around the Horn"



            One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



            In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



            If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






            share|improve this answer





















            • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
              – TemporalWolf
              7 hours ago








            • 2




              I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
              – SevenSidedDie
              5 hours ago


















            up vote
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            This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




            1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

            2. You want to help, are open to suggestions, and happy to provide advice if they want it.


            Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



            It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



            It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



            I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



            You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



            It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



            When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



            Good luck!






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            • Oreo example. Nice, might even want to pull that out and highlight it as a technique?
              – KorvinStarmast
              4 hours ago











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            4 Answers
            4






            active

            oldest

            votes








            4 Answers
            4






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

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            up vote
            29
            down vote













            My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




            Bob, Alice was speaking.




            Or, if bob has interrupted me:




            Bob, I was speaking.




            Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



            If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




            Hey, Bob, I think Alice was speaking?




            while still getting the point across.






            share|improve this answer

















            • 3




              Love this answer.
              – Rykara
              10 hours ago















            up vote
            29
            down vote













            My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




            Bob, Alice was speaking.




            Or, if bob has interrupted me:




            Bob, I was speaking.




            Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



            If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




            Hey, Bob, I think Alice was speaking?




            while still getting the point across.






            share|improve this answer

















            • 3




              Love this answer.
              – Rykara
              10 hours ago













            up vote
            29
            down vote










            up vote
            29
            down vote









            My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




            Bob, Alice was speaking.




            Or, if bob has interrupted me:




            Bob, I was speaking.




            Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



            If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




            Hey, Bob, I think Alice was speaking?




            while still getting the point across.






            share|improve this answer












            My response to this, in discussions in DND and beyond (even into work and non-gaming social situations), is simple. If Bob has interrupted Alice:




            Bob, Alice was speaking.




            Or, if bob has interrupted me:




            Bob, I was speaking.




            Raise your voice (admittedly, it's easy for me, because I'm a very loud person), and put on your best firm teacher and/or mom voice. When a GM doesn't manage a session enough to stop this, sometimes you have to pipe up and put your foot down. The tone is key, here. You don't want to sound either angry or whiny, because if the attention hog is actually malicious, they will likely turn that on you. A firm voice and a neutral, but accurate, statement normally does the trick for me.



            If you are worried about being overly harsh or too authoritative, qualifiers work wonderfully:




            Hey, Bob, I think Alice was speaking?




            while still getting the point across.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 11 hours ago









            L.S. Cooper

            825313




            825313








            • 3




              Love this answer.
              – Rykara
              10 hours ago














            • 3




              Love this answer.
              – Rykara
              10 hours ago








            3




            3




            Love this answer.
            – Rykara
            10 hours ago




            Love this answer.
            – Rykara
            10 hours ago












            up vote
            10
            down vote













            I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



            Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



            I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



            When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




            Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




            The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



            I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



            Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



            Last option: Cast Silence on him­. :)






            share|improve this answer



























              up vote
              10
              down vote













              I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



              Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



              I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



              When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




              Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




              The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



              I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



              Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



              Last option: Cast Silence on him­. :)






              share|improve this answer

























                up vote
                10
                down vote










                up vote
                10
                down vote









                I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



                Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



                I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



                When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




                Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




                The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



                I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



                Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



                Last option: Cast Silence on him­. :)






                share|improve this answer














                I want to push on @L.S. Cooper's answer because this is also how I deal with this type of players. But I want to add some things.



                Mr. E hogs the GM and seems to interrupt people. These behaviors are a) making the game less fun b) pretty impolite.



                I had a co-player that kept on interrupting to go on his own things at the expense of other players, and telling him to stop interrupting people every time he did it made him stop doing it. It passed pretty well because most of the time he didn't even realize he was interrupting people and he really wanted the game to be fun for everyone. This is probably the case with Mr. E too (I'm assuming good faith on his part as that's the feel I had from your post).



                When it comes to "jumping through time" to do his things, you can also kindly remind him (and the GM by the same occasion) that players (not necessarily you) might not be finished with their interactions. Once again, I'm assuming good faith that Mr. E isn't doing this on purpose.




                Hey Mr. E, before you go on to next morning, maybe some players still had things to do.




                The key is to act every time it happens, kind of like how you train a dog (or a kid lol) to do something. And if you start doing it, it's very possible other players will start doing it too.



                I know you don't want the "Leadership authority", but it has to fall on someone in these cases.



                Another solution we've tried was to have a "token" to grab when you wanted to speak with the GM and the GM had to give you attention while you had the "token". It worked for a short while, but required discipline which we didn't have!



                Last option: Cast Silence on him­. :)







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 8 hours ago









                V2Blast

                18.2k248114




                18.2k248114










                answered 9 hours ago









                IEatBagels

                23415




                23415






















                    up vote
                    7
                    down vote













                    Ritualize going "Around the Horn"



                    One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



                    In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



                    If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






                    share|improve this answer





















                    • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                      – TemporalWolf
                      7 hours ago








                    • 2




                      I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                      – SevenSidedDie
                      5 hours ago















                    up vote
                    7
                    down vote













                    Ritualize going "Around the Horn"



                    One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



                    In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



                    If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






                    share|improve this answer





















                    • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                      – TemporalWolf
                      7 hours ago








                    • 2




                      I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                      – SevenSidedDie
                      5 hours ago













                    up vote
                    7
                    down vote










                    up vote
                    7
                    down vote









                    Ritualize going "Around the Horn"



                    One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



                    In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



                    If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"






                    share|improve this answer












                    Ritualize going "Around the Horn"



                    One important tool I've picked up in small group discussions is to go around to each person and directly ask (by name) for their input. If you make this a regular way of getting player input, then everyone has a chance to give their input.



                    In the example you mention, right after The Hog launched into their negotiation for that piece of armor the GM (or you) can point to the person on their right and say "What are you doing while Hog is spending time in negotiation? What are your plans?" and get a brief answer before moving to the person on their right and asking the same. After getting everyone's plans the GM can choose which action to deal with first, and then move on the next.



                    If you set up the expectation that everyone "gets an input/interaction" before someone gets two, it can help rein in the more talkative players. And if it's an expectation, then players will start to point out that "hey, Robin hasn't had a chance." Finally, because if it becomes the standard operating procedure, no one is "beating down" on The Hog. It's more of a "Great idea! Hold your next thought until we can get back to you!"







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 8 hours ago









                    Kieran Mullen

                    79415




                    79415












                    • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                      – TemporalWolf
                      7 hours ago








                    • 2




                      I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                      – SevenSidedDie
                      5 hours ago


















                    • This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                      – TemporalWolf
                      7 hours ago








                    • 2




                      I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                      – SevenSidedDie
                      5 hours ago
















                    This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                    – TemporalWolf
                    7 hours ago






                    This works very well with our group, it's essentially informal "rounds" for non-combat times... any time there is downtime we do a round of "what are you doing before [heading to bed]?"... what you're gonna do in the morning doesn't meet that prompt.
                    – TemporalWolf
                    7 hours ago






                    2




                    2




                    I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                    – SevenSidedDie
                    5 hours ago




                    I do like this but it’s really more advice for whoever is GMing. I don’t immediately see from this answer how a player like me can interrupt and impose turns on the group without usurping part of the GM’s role. Am I missing part of this technique?
                    – SevenSidedDie
                    5 hours ago










                    up vote
                    2
                    down vote













                    This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




                    1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

                    2. You want to help, are open to suggestions, and happy to provide advice if they want it.


                    Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



                    It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



                    It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



                    I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



                    You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



                    It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



                    When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



                    Good luck!






                    share|improve this answer








                    New contributor




                    A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.


















                    • Oreo example. Nice, might even want to pull that out and highlight it as a technique?
                      – KorvinStarmast
                      4 hours ago















                    up vote
                    2
                    down vote













                    This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




                    1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

                    2. You want to help, are open to suggestions, and happy to provide advice if they want it.


                    Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



                    It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



                    It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



                    I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



                    You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



                    It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



                    When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



                    Good luck!






                    share|improve this answer








                    New contributor




                    A Measure of Diplomacy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.


















                    • Oreo example. Nice, might even want to pull that out and highlight it as a technique?
                      – KorvinStarmast
                      4 hours ago













                    up vote
                    2
                    down vote










                    up vote
                    2
                    down vote









                    This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




                    1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

                    2. You want to help, are open to suggestions, and happy to provide advice if they want it.


                    Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



                    It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



                    It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



                    I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



                    You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



                    It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



                    When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



                    Good luck!






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                    This sounds to me like it warrants two meta-talks, one with the GM and one with Mr. E. I know that you don't want to tell the GM how to do their job, but you should make sure that they know that:




                    1. You are feeling frustrated, that it is taking away from your enjoyment of the game.

                    2. You want to help, are open to suggestions, and happy to provide advice if they want it.


                    Point 1 is very important. It sounds like you are assuming that they already know it's a problem and that hopefully are already working on it. However, it is always possible that they don't know, or don't realize that it's impacting you specifically. I've had GMs who were so preoccupied with other stuff that they didn't notice when players were having a bad time, and I've been the player who doesn't want to say anything because I'm afraid of hurting the GM's feelings or making them feel like it's an attack on their skills.



                    It doesn't have to come off as combative or a complaint. The goal is to update your GM on your status so that they can better meet their goals (presumably helping everyone have fun). So a "Hey, I wanted to talk to you about Mr. E. I've been having a rough time feeling enthusiastic because I am frequently cut off or talked over. I've been thinking about things that I could do as a player, and I'm thinking about A, B, and C. What do you think? Is there anything else that you can think of that I can do to help?" might be the right tone. It keeps the focus on solutions and brainstorming together while rooting you in your role as a player.



                    It's possible that your GM will open up and say "You know, I really feel lost. I have no idea what to do and I think it's my responsibility" at which point you can point them at resources and then restate your initial question of what you can do.



                    I think you should also have a private conversation with Mr. E about how his behavior is affecting you. Specific examples are key here and do best if brought up immediately after a session ends or even during a break. Saying "I feel frustrated because you often cut me off when I try to roleplay" is less helpful than "Today I was in the middle of setting up a roleplay moment with the innkeeper and you interrupted me. It was pretty frustrating, and I wanted to let you know because I know that you didn't mean to do it."



                    You can also talk with Mr. E about things that you can do to help him directly. Ask him explicitly if there is anything that you can do to help it not happen in the future, and promise to let him know if it does (and then follow through on that).



                    It's likely that he will say something like "I'm sorry, I get so excited, but please let me know if I interrupt you so that I can back off!" which would make it much less awkward/rude to correct him during game, since he told you that he wants you to do so.



                    When you're talking to Mr. E, it's important to make sure he knows that you are assuming good intent. However, you don't want to sugarcoat your words to the point of becoming unclear. His behavior is having a negative effect on you, and letting him know that will allow everyone to have a better time. Providing "oreo" criticism (a critique sandwiched between two pieces of praise) is proven to be ineffective, for example. The best way to prove to him that you aren't angry at him is to have a blunt but kind conversation and then to carry on as your normal friendly self.



                    Good luck!







                    share|improve this answer








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                    share|improve this answer



                    share|improve this answer






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                    answered 6 hours ago









                    A Measure of Diplomacy

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                    New contributor





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                    • Oreo example. Nice, might even want to pull that out and highlight it as a technique?
                      – KorvinStarmast
                      4 hours ago


















                    • Oreo example. Nice, might even want to pull that out and highlight it as a technique?
                      – KorvinStarmast
                      4 hours ago
















                    Oreo example. Nice, might even want to pull that out and highlight it as a technique?
                    – KorvinStarmast
                    4 hours ago




                    Oreo example. Nice, might even want to pull that out and highlight it as a technique?
                    – KorvinStarmast
                    4 hours ago


















                     

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