Game for teaching basics of orbital mechanics











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I am looking for a game that would be suitable for teaching basic orbital mechanics concepts to primary school students (grades 6-8). Contrary to most of the questions here asking about spaceflight simulators and such, I am not looking for super realistic representations of orbital mechanics. I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.



I think Kerbal Space Program is going to be a common answer, and it is suitable, but unfortunately the fact that it is commercial makes it tougher to use in an educational setting. Extra points if there is something browser based, but my hopes aren't high for that.










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  • The close vote is not consistent with a different but related question which was very well received here: What are good ways to teach a 7 years old kid astronomy (and space flight)? has 12 up votes and three answers with a total of 13 more. A well written question asking for help finding carefully constrained, specific resources seems perfectly on-topic. The question does not ask "what do you think?" but instead some options that can then be considered by the OP.
    – uhoh
    4 hours ago










  • Hi ben, I think your question is fine. There is one close vote for opinion-based but clearly you are asking for resources, not opinions.
    – uhoh
    4 hours ago










  • Another soft question about education: How Do You Build a Rocket?
    – uhoh
    4 hours ago










  • Have you seen KerbalEdu?
    – Manuel J. Diaz
    2 hours ago















up vote
3
down vote

favorite












I am looking for a game that would be suitable for teaching basic orbital mechanics concepts to primary school students (grades 6-8). Contrary to most of the questions here asking about spaceflight simulators and such, I am not looking for super realistic representations of orbital mechanics. I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.



I think Kerbal Space Program is going to be a common answer, and it is suitable, but unfortunately the fact that it is commercial makes it tougher to use in an educational setting. Extra points if there is something browser based, but my hopes aren't high for that.










share|improve this question







New contributor




ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • The close vote is not consistent with a different but related question which was very well received here: What are good ways to teach a 7 years old kid astronomy (and space flight)? has 12 up votes and three answers with a total of 13 more. A well written question asking for help finding carefully constrained, specific resources seems perfectly on-topic. The question does not ask "what do you think?" but instead some options that can then be considered by the OP.
    – uhoh
    4 hours ago










  • Hi ben, I think your question is fine. There is one close vote for opinion-based but clearly you are asking for resources, not opinions.
    – uhoh
    4 hours ago










  • Another soft question about education: How Do You Build a Rocket?
    – uhoh
    4 hours ago










  • Have you seen KerbalEdu?
    – Manuel J. Diaz
    2 hours ago













up vote
3
down vote

favorite









up vote
3
down vote

favorite











I am looking for a game that would be suitable for teaching basic orbital mechanics concepts to primary school students (grades 6-8). Contrary to most of the questions here asking about spaceflight simulators and such, I am not looking for super realistic representations of orbital mechanics. I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.



I think Kerbal Space Program is going to be a common answer, and it is suitable, but unfortunately the fact that it is commercial makes it tougher to use in an educational setting. Extra points if there is something browser based, but my hopes aren't high for that.










share|improve this question







New contributor




ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I am looking for a game that would be suitable for teaching basic orbital mechanics concepts to primary school students (grades 6-8). Contrary to most of the questions here asking about spaceflight simulators and such, I am not looking for super realistic representations of orbital mechanics. I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.



I think Kerbal Space Program is going to be a common answer, and it is suitable, but unfortunately the fact that it is commercial makes it tougher to use in an educational setting. Extra points if there is something browser based, but my hopes aren't high for that.







orbital-mechanics simulation education






share|improve this question







New contributor




ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question







New contributor




ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question






New contributor




ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 5 hours ago









ben

1162




1162




New contributor




ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






ben is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • The close vote is not consistent with a different but related question which was very well received here: What are good ways to teach a 7 years old kid astronomy (and space flight)? has 12 up votes and three answers with a total of 13 more. A well written question asking for help finding carefully constrained, specific resources seems perfectly on-topic. The question does not ask "what do you think?" but instead some options that can then be considered by the OP.
    – uhoh
    4 hours ago










  • Hi ben, I think your question is fine. There is one close vote for opinion-based but clearly you are asking for resources, not opinions.
    – uhoh
    4 hours ago










  • Another soft question about education: How Do You Build a Rocket?
    – uhoh
    4 hours ago










  • Have you seen KerbalEdu?
    – Manuel J. Diaz
    2 hours ago


















  • The close vote is not consistent with a different but related question which was very well received here: What are good ways to teach a 7 years old kid astronomy (and space flight)? has 12 up votes and three answers with a total of 13 more. A well written question asking for help finding carefully constrained, specific resources seems perfectly on-topic. The question does not ask "what do you think?" but instead some options that can then be considered by the OP.
    – uhoh
    4 hours ago










  • Hi ben, I think your question is fine. There is one close vote for opinion-based but clearly you are asking for resources, not opinions.
    – uhoh
    4 hours ago










  • Another soft question about education: How Do You Build a Rocket?
    – uhoh
    4 hours ago










  • Have you seen KerbalEdu?
    – Manuel J. Diaz
    2 hours ago
















The close vote is not consistent with a different but related question which was very well received here: What are good ways to teach a 7 years old kid astronomy (and space flight)? has 12 up votes and three answers with a total of 13 more. A well written question asking for help finding carefully constrained, specific resources seems perfectly on-topic. The question does not ask "what do you think?" but instead some options that can then be considered by the OP.
– uhoh
4 hours ago




The close vote is not consistent with a different but related question which was very well received here: What are good ways to teach a 7 years old kid astronomy (and space flight)? has 12 up votes and three answers with a total of 13 more. A well written question asking for help finding carefully constrained, specific resources seems perfectly on-topic. The question does not ask "what do you think?" but instead some options that can then be considered by the OP.
– uhoh
4 hours ago












Hi ben, I think your question is fine. There is one close vote for opinion-based but clearly you are asking for resources, not opinions.
– uhoh
4 hours ago




Hi ben, I think your question is fine. There is one close vote for opinion-based but clearly you are asking for resources, not opinions.
– uhoh
4 hours ago












Another soft question about education: How Do You Build a Rocket?
– uhoh
4 hours ago




Another soft question about education: How Do You Build a Rocket?
– uhoh
4 hours ago












Have you seen KerbalEdu?
– Manuel J. Diaz
2 hours ago




Have you seen KerbalEdu?
– Manuel J. Diaz
2 hours ago










3 Answers
3






active

oldest

votes

















up vote
1
down vote













UC Boulder has a project, PhET, that has many free, interactive, in-browser math and science modules. They have one called Gravity and Orbits that's written in HTML5, making it compatible with most modern browsers (including Safari on iPads). If you click the 'For Teachers' drop-down, you'll find it even has quite a few resources for lesson planning with it for middle schoolers.



I think this will suite your needs of it being appropriate for a class room and browser-friendly (and free!).



As a side note, if you want to tie Gravity and Orbits, or other software you end up choosing, to how the entire Solar System works, NASA has a great interactive site called Solar System. If you click the concentric circles on the menu bar, you can see the planets (and more) orbiting our Sun. You can also zoom in and out like if it was Google Maps. You can click a planet (or other object) to find out more information on it.






share|improve this answer




























    up vote
    1
    down vote













    Personally, I teach orbital mechanics classes to preschoolers, elementary and middle school kids using a makeshift trampoline with stretchable cloth clamped to the rim. Place a heavy weight (e.g. a dumbell) in the middle to simulate a large massive body like the earth or the sun. Use marbles to illustrate a spacecraft or planets. You can easily show the basic relation between distance and speed in an orbit or trajectory. Giving the marbles a push while in “orbit” shows how impulse thrusts affect the shape of the orbit too.



    See this YouTube video for other ideas you can illustrate using this kind of demo



    They can be easily constructed using PVC pipes. See these instructions for constructing your own gravity well. In my experience, the larger the well, the easier it is to demonstrate orbital mechanics.






    share|improve this answer























    • In Singapore, they just teach the toddlers calculus.
      – Erik
      1 hour ago


















    up vote
    1
    down vote














    I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.




    I definitely think KSP is the right answer here. The ways in which it departs from real-world space flight (such as a much smaller home planet, which leads to ascent to low orbit taking ~3 minutes instead of ~10 minutes) make sense for the classroom.




    the fact that it is commercial makes it tougher to use in an educational setting.




    The KerbalEDU version is offered with an educator discount.



    The free option is Orbiter, which is more realistic in some ways than KSP, but less user friendly.






    share|improve this answer























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      3 Answers
      3






      active

      oldest

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      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

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      active

      oldest

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      up vote
      1
      down vote













      UC Boulder has a project, PhET, that has many free, interactive, in-browser math and science modules. They have one called Gravity and Orbits that's written in HTML5, making it compatible with most modern browsers (including Safari on iPads). If you click the 'For Teachers' drop-down, you'll find it even has quite a few resources for lesson planning with it for middle schoolers.



      I think this will suite your needs of it being appropriate for a class room and browser-friendly (and free!).



      As a side note, if you want to tie Gravity and Orbits, or other software you end up choosing, to how the entire Solar System works, NASA has a great interactive site called Solar System. If you click the concentric circles on the menu bar, you can see the planets (and more) orbiting our Sun. You can also zoom in and out like if it was Google Maps. You can click a planet (or other object) to find out more information on it.






      share|improve this answer

























        up vote
        1
        down vote













        UC Boulder has a project, PhET, that has many free, interactive, in-browser math and science modules. They have one called Gravity and Orbits that's written in HTML5, making it compatible with most modern browsers (including Safari on iPads). If you click the 'For Teachers' drop-down, you'll find it even has quite a few resources for lesson planning with it for middle schoolers.



        I think this will suite your needs of it being appropriate for a class room and browser-friendly (and free!).



        As a side note, if you want to tie Gravity and Orbits, or other software you end up choosing, to how the entire Solar System works, NASA has a great interactive site called Solar System. If you click the concentric circles on the menu bar, you can see the planets (and more) orbiting our Sun. You can also zoom in and out like if it was Google Maps. You can click a planet (or other object) to find out more information on it.






        share|improve this answer























          up vote
          1
          down vote










          up vote
          1
          down vote









          UC Boulder has a project, PhET, that has many free, interactive, in-browser math and science modules. They have one called Gravity and Orbits that's written in HTML5, making it compatible with most modern browsers (including Safari on iPads). If you click the 'For Teachers' drop-down, you'll find it even has quite a few resources for lesson planning with it for middle schoolers.



          I think this will suite your needs of it being appropriate for a class room and browser-friendly (and free!).



          As a side note, if you want to tie Gravity and Orbits, or other software you end up choosing, to how the entire Solar System works, NASA has a great interactive site called Solar System. If you click the concentric circles on the menu bar, you can see the planets (and more) orbiting our Sun. You can also zoom in and out like if it was Google Maps. You can click a planet (or other object) to find out more information on it.






          share|improve this answer












          UC Boulder has a project, PhET, that has many free, interactive, in-browser math and science modules. They have one called Gravity and Orbits that's written in HTML5, making it compatible with most modern browsers (including Safari on iPads). If you click the 'For Teachers' drop-down, you'll find it even has quite a few resources for lesson planning with it for middle schoolers.



          I think this will suite your needs of it being appropriate for a class room and browser-friendly (and free!).



          As a side note, if you want to tie Gravity and Orbits, or other software you end up choosing, to how the entire Solar System works, NASA has a great interactive site called Solar System. If you click the concentric circles on the menu bar, you can see the planets (and more) orbiting our Sun. You can also zoom in and out like if it was Google Maps. You can click a planet (or other object) to find out more information on it.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 2 hours ago









          Manuel J. Diaz

          21217




          21217






















              up vote
              1
              down vote













              Personally, I teach orbital mechanics classes to preschoolers, elementary and middle school kids using a makeshift trampoline with stretchable cloth clamped to the rim. Place a heavy weight (e.g. a dumbell) in the middle to simulate a large massive body like the earth or the sun. Use marbles to illustrate a spacecraft or planets. You can easily show the basic relation between distance and speed in an orbit or trajectory. Giving the marbles a push while in “orbit” shows how impulse thrusts affect the shape of the orbit too.



              See this YouTube video for other ideas you can illustrate using this kind of demo



              They can be easily constructed using PVC pipes. See these instructions for constructing your own gravity well. In my experience, the larger the well, the easier it is to demonstrate orbital mechanics.






              share|improve this answer























              • In Singapore, they just teach the toddlers calculus.
                – Erik
                1 hour ago















              up vote
              1
              down vote













              Personally, I teach orbital mechanics classes to preschoolers, elementary and middle school kids using a makeshift trampoline with stretchable cloth clamped to the rim. Place a heavy weight (e.g. a dumbell) in the middle to simulate a large massive body like the earth or the sun. Use marbles to illustrate a spacecraft or planets. You can easily show the basic relation between distance and speed in an orbit or trajectory. Giving the marbles a push while in “orbit” shows how impulse thrusts affect the shape of the orbit too.



              See this YouTube video for other ideas you can illustrate using this kind of demo



              They can be easily constructed using PVC pipes. See these instructions for constructing your own gravity well. In my experience, the larger the well, the easier it is to demonstrate orbital mechanics.






              share|improve this answer























              • In Singapore, they just teach the toddlers calculus.
                – Erik
                1 hour ago













              up vote
              1
              down vote










              up vote
              1
              down vote









              Personally, I teach orbital mechanics classes to preschoolers, elementary and middle school kids using a makeshift trampoline with stretchable cloth clamped to the rim. Place a heavy weight (e.g. a dumbell) in the middle to simulate a large massive body like the earth or the sun. Use marbles to illustrate a spacecraft or planets. You can easily show the basic relation between distance and speed in an orbit or trajectory. Giving the marbles a push while in “orbit” shows how impulse thrusts affect the shape of the orbit too.



              See this YouTube video for other ideas you can illustrate using this kind of demo



              They can be easily constructed using PVC pipes. See these instructions for constructing your own gravity well. In my experience, the larger the well, the easier it is to demonstrate orbital mechanics.






              share|improve this answer














              Personally, I teach orbital mechanics classes to preschoolers, elementary and middle school kids using a makeshift trampoline with stretchable cloth clamped to the rim. Place a heavy weight (e.g. a dumbell) in the middle to simulate a large massive body like the earth or the sun. Use marbles to illustrate a spacecraft or planets. You can easily show the basic relation between distance and speed in an orbit or trajectory. Giving the marbles a push while in “orbit” shows how impulse thrusts affect the shape of the orbit too.



              See this YouTube video for other ideas you can illustrate using this kind of demo



              They can be easily constructed using PVC pipes. See these instructions for constructing your own gravity well. In my experience, the larger the well, the easier it is to demonstrate orbital mechanics.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited 1 hour ago

























              answered 2 hours ago









              Paul

              648716




              648716












              • In Singapore, they just teach the toddlers calculus.
                – Erik
                1 hour ago


















              • In Singapore, they just teach the toddlers calculus.
                – Erik
                1 hour ago
















              In Singapore, they just teach the toddlers calculus.
              – Erik
              1 hour ago




              In Singapore, they just teach the toddlers calculus.
              – Erik
              1 hour ago










              up vote
              1
              down vote














              I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.




              I definitely think KSP is the right answer here. The ways in which it departs from real-world space flight (such as a much smaller home planet, which leads to ascent to low orbit taking ~3 minutes instead of ~10 minutes) make sense for the classroom.




              the fact that it is commercial makes it tougher to use in an educational setting.




              The KerbalEDU version is offered with an educator discount.



              The free option is Orbiter, which is more realistic in some ways than KSP, but less user friendly.






              share|improve this answer



























                up vote
                1
                down vote














                I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.




                I definitely think KSP is the right answer here. The ways in which it departs from real-world space flight (such as a much smaller home planet, which leads to ascent to low orbit taking ~3 minutes instead of ~10 minutes) make sense for the classroom.




                the fact that it is commercial makes it tougher to use in an educational setting.




                The KerbalEDU version is offered with an educator discount.



                The free option is Orbiter, which is more realistic in some ways than KSP, but less user friendly.






                share|improve this answer

























                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote










                  I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.




                  I definitely think KSP is the right answer here. The ways in which it departs from real-world space flight (such as a much smaller home planet, which leads to ascent to low orbit taking ~3 minutes instead of ~10 minutes) make sense for the classroom.




                  the fact that it is commercial makes it tougher to use in an educational setting.




                  The KerbalEDU version is offered with an educator discount.



                  The free option is Orbiter, which is more realistic in some ways than KSP, but less user friendly.






                  share|improve this answer















                  I want to allow students to tinker around with basic central force motion and see the ways in which conic sections are altered by thrust, etc. Seeing/enacting an example of rendezvous (maybe in a CW frame?) would be neat too.




                  I definitely think KSP is the right answer here. The ways in which it departs from real-world space flight (such as a much smaller home planet, which leads to ascent to low orbit taking ~3 minutes instead of ~10 minutes) make sense for the classroom.




                  the fact that it is commercial makes it tougher to use in an educational setting.




                  The KerbalEDU version is offered with an educator discount.



                  The free option is Orbiter, which is more realistic in some ways than KSP, but less user friendly.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 1 hour ago

























                  answered 4 hours ago









                  Russell Borogove

                  79.4k2261347




                  79.4k2261347






















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