Input sound of a specific application and microphone from USB headset into Discord using PulseAudio
I would like to know how to use PulseAudio to set my input into Discord as both a specific application as well as my USB headset's mic. I can't simply input all internal sound because then I send back Discord's audio, resulting in listeners hearing their own voices, so I am seeking a way to send only a specific application. It's simple enough to send only the application, but I can't figure out a way to also send the microphone audio as well. I'm running Ubuntu MATE 16.04.
audio pulseaudio
New contributor
add a comment |
I would like to know how to use PulseAudio to set my input into Discord as both a specific application as well as my USB headset's mic. I can't simply input all internal sound because then I send back Discord's audio, resulting in listeners hearing their own voices, so I am seeking a way to send only a specific application. It's simple enough to send only the application, but I can't figure out a way to also send the microphone audio as well. I'm running Ubuntu MATE 16.04.
audio pulseaudio
New contributor
You'll need a null sink ("virtual" sink) as output sink for the specific application, the.monitor
source of this sink as input to Discord, and amodule-loopback
to connect the source of your headset's mic to the null sink. There should be similar questions with details.
– dirkt
20 hours ago
add a comment |
I would like to know how to use PulseAudio to set my input into Discord as both a specific application as well as my USB headset's mic. I can't simply input all internal sound because then I send back Discord's audio, resulting in listeners hearing their own voices, so I am seeking a way to send only a specific application. It's simple enough to send only the application, but I can't figure out a way to also send the microphone audio as well. I'm running Ubuntu MATE 16.04.
audio pulseaudio
New contributor
I would like to know how to use PulseAudio to set my input into Discord as both a specific application as well as my USB headset's mic. I can't simply input all internal sound because then I send back Discord's audio, resulting in listeners hearing their own voices, so I am seeking a way to send only a specific application. It's simple enough to send only the application, but I can't figure out a way to also send the microphone audio as well. I'm running Ubuntu MATE 16.04.
audio pulseaudio
audio pulseaudio
New contributor
New contributor
New contributor
asked yesterday
UntilTheEnd2018
1
1
New contributor
New contributor
You'll need a null sink ("virtual" sink) as output sink for the specific application, the.monitor
source of this sink as input to Discord, and amodule-loopback
to connect the source of your headset's mic to the null sink. There should be similar questions with details.
– dirkt
20 hours ago
add a comment |
You'll need a null sink ("virtual" sink) as output sink for the specific application, the.monitor
source of this sink as input to Discord, and amodule-loopback
to connect the source of your headset's mic to the null sink. There should be similar questions with details.
– dirkt
20 hours ago
You'll need a null sink ("virtual" sink) as output sink for the specific application, the
.monitor
source of this sink as input to Discord, and a module-loopback
to connect the source of your headset's mic to the null sink. There should be similar questions with details.– dirkt
20 hours ago
You'll need a null sink ("virtual" sink) as output sink for the specific application, the
.monitor
source of this sink as input to Discord, and a module-loopback
to connect the source of your headset's mic to the null sink. There should be similar questions with details.– dirkt
20 hours ago
add a comment |
active
oldest
votes
Your Answer
StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "106"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});
function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});
}
});
UntilTheEnd2018 is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2funix.stackexchange.com%2fquestions%2f489991%2finput-sound-of-a-specific-application-and-microphone-from-usb-headset-into-disco%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
active
oldest
votes
active
oldest
votes
active
oldest
votes
active
oldest
votes
UntilTheEnd2018 is a new contributor. Be nice, and check out our Code of Conduct.
UntilTheEnd2018 is a new contributor. Be nice, and check out our Code of Conduct.
UntilTheEnd2018 is a new contributor. Be nice, and check out our Code of Conduct.
UntilTheEnd2018 is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Unix & Linux Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2funix.stackexchange.com%2fquestions%2f489991%2finput-sound-of-a-specific-application-and-microphone-from-usb-headset-into-disco%23new-answer', 'question_page');
}
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function () {
StackExchange.helpers.onClickDraftSave('#login-link');
});
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
You'll need a null sink ("virtual" sink) as output sink for the specific application, the
.monitor
source of this sink as input to Discord, and amodule-loopback
to connect the source of your headset's mic to the null sink. There should be similar questions with details.– dirkt
20 hours ago