Simple (Very Easy to Make) RPG Game Simulation in Python and Turtle
The code creates a very simple/easy RPG game, with 2 classes Jedi
and Orc
. The data is visualized using turtle
. Each class has a method of attack
(lightsaber_attack
for Jedi
), which has an argument that must be either a Jedi
or Orc
instance. The .health
attribute of the attacked one will be reduced by .power
of the attacker. If .health
is not positive, then the image of the character will disappear. By design, each character can attack itself.
Simulation
luke.lightsaber_attack( orc_1 )
luke.lightsaber_attack( orc_2 )
orc_1.attack( luke )
orc_2.attack( orc_2 )
Questions
- How can I make the code to be easily understood by teenagers? (in a tutorial)
- How can I make it more compact?
- Are there any missing important features of Python's OOP that are important to be explained to students? (other than
super
and inheritance)
Image Links
- jedi.gif
- orc.gif
- darkorc.gif
damaged.gif
Full code
import turtle
import time
jedi_gif = "jedi.gif"
orc_gif = "orc.gif"
darkorc_gif = "darkorc.gif"
damaged_gif = "damaged.gif"
turtle.register_shape( jedi_gif )
turtle.register_shape( orc_gif )
turtle.register_shape( darkorc_gif )
turtle.register_shape( damaged_gif )
class JediLuke:
def __init__(self):
self.power = 300
self.health = 300
self.img = turtle.Turtle( shape = jedi_gif )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def lightsaber_attack(self, enemy):
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(200, 0)
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
class Orc:
def __init__(self, health, gif_image):
self.power = 100
self.health = health
self.img = turtle.Turtle( shape = gif_image )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def attack(self, enemy):
current_pos = self.img.pos()
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(current_pos[0], current_pos[1])
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
luke = JediLuke()
luke.change_pos( [200, 0] )
orc_1 = Orc( health = 400 , gif_image = orc_gif)
orc_1.change_pos( [-200, 100] )
orc_2 = Orc( health = 200, gif_image = darkorc_gif )
orc_2.change_pos( [-200, -100] )
python object-oriented game role-playing-game turtle-graphics
add a comment |
The code creates a very simple/easy RPG game, with 2 classes Jedi
and Orc
. The data is visualized using turtle
. Each class has a method of attack
(lightsaber_attack
for Jedi
), which has an argument that must be either a Jedi
or Orc
instance. The .health
attribute of the attacked one will be reduced by .power
of the attacker. If .health
is not positive, then the image of the character will disappear. By design, each character can attack itself.
Simulation
luke.lightsaber_attack( orc_1 )
luke.lightsaber_attack( orc_2 )
orc_1.attack( luke )
orc_2.attack( orc_2 )
Questions
- How can I make the code to be easily understood by teenagers? (in a tutorial)
- How can I make it more compact?
- Are there any missing important features of Python's OOP that are important to be explained to students? (other than
super
and inheritance)
Image Links
- jedi.gif
- orc.gif
- darkorc.gif
damaged.gif
Full code
import turtle
import time
jedi_gif = "jedi.gif"
orc_gif = "orc.gif"
darkorc_gif = "darkorc.gif"
damaged_gif = "damaged.gif"
turtle.register_shape( jedi_gif )
turtle.register_shape( orc_gif )
turtle.register_shape( darkorc_gif )
turtle.register_shape( damaged_gif )
class JediLuke:
def __init__(self):
self.power = 300
self.health = 300
self.img = turtle.Turtle( shape = jedi_gif )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def lightsaber_attack(self, enemy):
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(200, 0)
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
class Orc:
def __init__(self, health, gif_image):
self.power = 100
self.health = health
self.img = turtle.Turtle( shape = gif_image )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def attack(self, enemy):
current_pos = self.img.pos()
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(current_pos[0], current_pos[1])
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
luke = JediLuke()
luke.change_pos( [200, 0] )
orc_1 = Orc( health = 400 , gif_image = orc_gif)
orc_1.change_pos( [-200, 100] )
orc_2 = Orc( health = 200, gif_image = darkorc_gif )
orc_2.change_pos( [-200, -100] )
python object-oriented game role-playing-game turtle-graphics
3
As an aside: Luke Skywalker attacking orcs is a jarring mix-up of universes.
– Reinderien
1 hour ago
2
I upvoted @Reinderien 's comment, but I also +1 this question because Luke Skywalker. Fighting Orcs.
– bruglesco
54 mins ago
add a comment |
The code creates a very simple/easy RPG game, with 2 classes Jedi
and Orc
. The data is visualized using turtle
. Each class has a method of attack
(lightsaber_attack
for Jedi
), which has an argument that must be either a Jedi
or Orc
instance. The .health
attribute of the attacked one will be reduced by .power
of the attacker. If .health
is not positive, then the image of the character will disappear. By design, each character can attack itself.
Simulation
luke.lightsaber_attack( orc_1 )
luke.lightsaber_attack( orc_2 )
orc_1.attack( luke )
orc_2.attack( orc_2 )
Questions
- How can I make the code to be easily understood by teenagers? (in a tutorial)
- How can I make it more compact?
- Are there any missing important features of Python's OOP that are important to be explained to students? (other than
super
and inheritance)
Image Links
- jedi.gif
- orc.gif
- darkorc.gif
damaged.gif
Full code
import turtle
import time
jedi_gif = "jedi.gif"
orc_gif = "orc.gif"
darkorc_gif = "darkorc.gif"
damaged_gif = "damaged.gif"
turtle.register_shape( jedi_gif )
turtle.register_shape( orc_gif )
turtle.register_shape( darkorc_gif )
turtle.register_shape( damaged_gif )
class JediLuke:
def __init__(self):
self.power = 300
self.health = 300
self.img = turtle.Turtle( shape = jedi_gif )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def lightsaber_attack(self, enemy):
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(200, 0)
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
class Orc:
def __init__(self, health, gif_image):
self.power = 100
self.health = health
self.img = turtle.Turtle( shape = gif_image )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def attack(self, enemy):
current_pos = self.img.pos()
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(current_pos[0], current_pos[1])
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
luke = JediLuke()
luke.change_pos( [200, 0] )
orc_1 = Orc( health = 400 , gif_image = orc_gif)
orc_1.change_pos( [-200, 100] )
orc_2 = Orc( health = 200, gif_image = darkorc_gif )
orc_2.change_pos( [-200, -100] )
python object-oriented game role-playing-game turtle-graphics
The code creates a very simple/easy RPG game, with 2 classes Jedi
and Orc
. The data is visualized using turtle
. Each class has a method of attack
(lightsaber_attack
for Jedi
), which has an argument that must be either a Jedi
or Orc
instance. The .health
attribute of the attacked one will be reduced by .power
of the attacker. If .health
is not positive, then the image of the character will disappear. By design, each character can attack itself.
Simulation
luke.lightsaber_attack( orc_1 )
luke.lightsaber_attack( orc_2 )
orc_1.attack( luke )
orc_2.attack( orc_2 )
Questions
- How can I make the code to be easily understood by teenagers? (in a tutorial)
- How can I make it more compact?
- Are there any missing important features of Python's OOP that are important to be explained to students? (other than
super
and inheritance)
Image Links
- jedi.gif
- orc.gif
- darkorc.gif
damaged.gif
Full code
import turtle
import time
jedi_gif = "jedi.gif"
orc_gif = "orc.gif"
darkorc_gif = "darkorc.gif"
damaged_gif = "damaged.gif"
turtle.register_shape( jedi_gif )
turtle.register_shape( orc_gif )
turtle.register_shape( darkorc_gif )
turtle.register_shape( damaged_gif )
class JediLuke:
def __init__(self):
self.power = 300
self.health = 300
self.img = turtle.Turtle( shape = jedi_gif )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def lightsaber_attack(self, enemy):
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(200, 0)
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
class Orc:
def __init__(self, health, gif_image):
self.power = 100
self.health = health
self.img = turtle.Turtle( shape = gif_image )
self.damaged_img = turtle.Turtle( shape = damaged_gif, visible = False )
self.img.penup()
self.damaged_img.penup()
def attack(self, enemy):
current_pos = self.img.pos()
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
enemy.damaged_img.showturtle()
enemy.health += - self.power
time.sleep(1)
enemy.damaged_img.hideturtle()
if enemy.health < 0:
enemy.img.hideturtle()
self.img.setpos(current_pos[0], current_pos[1])
def change_pos(self, pos):
self.img.setpos(pos[0], pos[1])
self.damaged_img.setpos(pos[0], pos[1] + 150)
luke = JediLuke()
luke.change_pos( [200, 0] )
orc_1 = Orc( health = 400 , gif_image = orc_gif)
orc_1.change_pos( [-200, 100] )
orc_2 = Orc( health = 200, gif_image = darkorc_gif )
orc_2.change_pos( [-200, -100] )
python object-oriented game role-playing-game turtle-graphics
python object-oriented game role-playing-game turtle-graphics
edited 33 mins ago
asked 2 hours ago
Arief Anbiya
492214
492214
3
As an aside: Luke Skywalker attacking orcs is a jarring mix-up of universes.
– Reinderien
1 hour ago
2
I upvoted @Reinderien 's comment, but I also +1 this question because Luke Skywalker. Fighting Orcs.
– bruglesco
54 mins ago
add a comment |
3
As an aside: Luke Skywalker attacking orcs is a jarring mix-up of universes.
– Reinderien
1 hour ago
2
I upvoted @Reinderien 's comment, but I also +1 this question because Luke Skywalker. Fighting Orcs.
– bruglesco
54 mins ago
3
3
As an aside: Luke Skywalker attacking orcs is a jarring mix-up of universes.
– Reinderien
1 hour ago
As an aside: Luke Skywalker attacking orcs is a jarring mix-up of universes.
– Reinderien
1 hour ago
2
2
I upvoted @Reinderien 's comment, but I also +1 this question because Luke Skywalker. Fighting Orcs.
– bruglesco
54 mins ago
I upvoted @Reinderien 's comment, but I also +1 this question because Luke Skywalker. Fighting Orcs.
– bruglesco
54 mins ago
add a comment |
1 Answer
1
active
oldest
votes
jedi_gif = "/home/asus/Arief_tempo/images/random/jedi.gif"
It's unclear why this image has an absolute path but no others do. They should probably all be relative, as the other three are.
Especially if this is for a tutorial, you need to add docstrings to all of your functions.
This:
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
can use argument expansion, i.e.:
self.img.setpos(*enemy.img.pos())
That pattern can be used elsewhere you're indexing into the position.
This:
enemy.health += - self.power
should be
enemy.health -= self.power
add a comment |
Your Answer
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1 Answer
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votes
jedi_gif = "/home/asus/Arief_tempo/images/random/jedi.gif"
It's unclear why this image has an absolute path but no others do. They should probably all be relative, as the other three are.
Especially if this is for a tutorial, you need to add docstrings to all of your functions.
This:
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
can use argument expansion, i.e.:
self.img.setpos(*enemy.img.pos())
That pattern can be used elsewhere you're indexing into the position.
This:
enemy.health += - self.power
should be
enemy.health -= self.power
add a comment |
jedi_gif = "/home/asus/Arief_tempo/images/random/jedi.gif"
It's unclear why this image has an absolute path but no others do. They should probably all be relative, as the other three are.
Especially if this is for a tutorial, you need to add docstrings to all of your functions.
This:
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
can use argument expansion, i.e.:
self.img.setpos(*enemy.img.pos())
That pattern can be used elsewhere you're indexing into the position.
This:
enemy.health += - self.power
should be
enemy.health -= self.power
add a comment |
jedi_gif = "/home/asus/Arief_tempo/images/random/jedi.gif"
It's unclear why this image has an absolute path but no others do. They should probably all be relative, as the other three are.
Especially if this is for a tutorial, you need to add docstrings to all of your functions.
This:
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
can use argument expansion, i.e.:
self.img.setpos(*enemy.img.pos())
That pattern can be used elsewhere you're indexing into the position.
This:
enemy.health += - self.power
should be
enemy.health -= self.power
jedi_gif = "/home/asus/Arief_tempo/images/random/jedi.gif"
It's unclear why this image has an absolute path but no others do. They should probably all be relative, as the other three are.
Especially if this is for a tutorial, you need to add docstrings to all of your functions.
This:
self.img.setpos(enemy.img.pos()[0], enemy.img.pos()[1])
can use argument expansion, i.e.:
self.img.setpos(*enemy.img.pos())
That pattern can be used elsewhere you're indexing into the position.
This:
enemy.health += - self.power
should be
enemy.health -= self.power
answered 1 hour ago
Reinderien
2,937720
2,937720
add a comment |
add a comment |
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3
As an aside: Luke Skywalker attacking orcs is a jarring mix-up of universes.
– Reinderien
1 hour ago
2
I upvoted @Reinderien 's comment, but I also +1 this question because Luke Skywalker. Fighting Orcs.
– bruglesco
54 mins ago