Own implementation of Lazy object
up vote
18
down vote
favorite
The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this
.
For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998
Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.
But:
- is the current implementation 'safe'?
- are there any important performance considerations vs the original one?
- is there anything else I'm missing that I should be concerned about in a high traffic application?
Class:
public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();
public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;
lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;
_Value = create();
_Loaded = true;
}
return (T)_Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
Use:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});
Or like:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);
public void LoadSubEvents()
{
// [....]
return x;
}
c# generics lazy
add a comment |
up vote
18
down vote
favorite
The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this
.
For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998
Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.
But:
- is the current implementation 'safe'?
- are there any important performance considerations vs the original one?
- is there anything else I'm missing that I should be concerned about in a high traffic application?
Class:
public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();
public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;
lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;
_Value = create();
_Loaded = true;
}
return (T)_Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
Use:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});
Or like:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);
public void LoadSubEvents()
{
// [....]
return x;
}
c# generics lazy
@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago
@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago
1
Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612♦
yesterday
1
Source code ofSystem.Layz<T>
: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
– Orkhan Alikhanov
21 hours ago
Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
16 hours ago
add a comment |
up vote
18
down vote
favorite
up vote
18
down vote
favorite
The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this
.
For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998
Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.
But:
- is the current implementation 'safe'?
- are there any important performance considerations vs the original one?
- is there anything else I'm missing that I should be concerned about in a high traffic application?
Class:
public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();
public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;
lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;
_Value = create();
_Loaded = true;
}
return (T)_Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
Use:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});
Or like:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);
public void LoadSubEvents()
{
// [....]
return x;
}
c# generics lazy
The problem with the original Lazy in C# is that you have to put the initialization in the constructor if you want to refer to this
.
For me that is 95% of the cases. Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
See this question: https://stackoverflow.com/questions/53271662/concise-way-to-writy-lazy-loaded-properties-in-c-sharp/53316998#53316998
Now I made a new version where I actually move the initialization part to the 'Get' moment. This saves boilerplate code and I can group everything about this property together.
But:
- is the current implementation 'safe'?
- are there any important performance considerations vs the original one?
- is there anything else I'm missing that I should be concerned about in a high traffic application?
Class:
public class MyLazy
{
private object _Value;
private bool _Loaded;
private object _Lock = new object();
public T Get<T>(Func<T> create)
{
if ( _Loaded )
return (T)_Value;
lock (_Lock)
{
if ( _Loaded ) // double checked lock
return (T)_Value;
_Value = create();
_Loaded = true;
}
return (T)_Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
Use:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(() =>
{
// [....]
return x;
});
Or like:
MyLazy _SubEvents = new MyLazy();
public SubEvents SubEvents => _SubEvents.Get(LoadSubEvents);
public void LoadSubEvents()
{
// [....]
return x;
}
c# generics lazy
c# generics lazy
edited yesterday
Heslacher
44.5k460154
44.5k460154
asked 2 days ago
Dirk Boer
326210
326210
@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago
@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago
1
Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612♦
yesterday
1
Source code ofSystem.Layz<T>
: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
– Orkhan Alikhanov
21 hours ago
Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
16 hours ago
add a comment |
@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago
@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago
1
Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612♦
yesterday
1
Source code ofSystem.Layz<T>
: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)
– Orkhan Alikhanov
21 hours ago
Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
16 hours ago
@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago
@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago
@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago
@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago
1
1
Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612♦
yesterday
Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612♦
yesterday
1
1
Source code of
System.Layz<T>
: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)– Orkhan Alikhanov
21 hours ago
Source code of
System.Layz<T>
: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)– Orkhan Alikhanov
21 hours ago
Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
16 hours ago
Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
16 hours ago
add a comment |
10 Answers
10
active
oldest
votes
up vote
33
down vote
is the current implementation 'safe'?
Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..
Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value
is null
and _Loaded
is false
.
- We're on thread A.
- The memory location of
_Value
is loaded into the processor cache for the CPU that thread A is affinitized to. It isnull
. - We switch to thread B.
- Thread B reads
_Loaded
asfalse
, takes the lock, checks_Loaded
again, callscreate
, assigns_Value
and_Loaded
and leaves the lock. - We switch back to thread A.
_Loaded
is nowtrue
, so thread A returns_Value
from the processor cache, which is null.
Thread A is not required to invalidate the cache because thread A never takes a lock.!
Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.
Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.
If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.
are there any important performance considerations vs the original one?
Only you can answer that question. Answer performance questions by gathering real-world empirical data.
However, I can say a few things about this problem in general.
The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?
Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create
function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.
Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!
is there anything else I'm missing that I should be concerned about in a high traffic application?
I don't know how to answer that question.
10
mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
– t3chb0t
2 days ago
7
@t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
– Eric Lippert
2 days ago
5
@EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
– CaTs
yesterday
12
@CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
– Eric Lippert
yesterday
6
The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
– benj2240
yesterday
|
show 6 more comments
up vote
13
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
Yes, your Lazy<T>.Value
isn't generic anymore but an object
and if Func<T>
returns a value type then a lot of un/boxing will take place. This might hurt performance.
I think a LazyFactory.GetOrCreate<T>(...)
would do a better job.
Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
– Dirk Boer
2 days ago
AboutLazyFactory.GetOrCreate<T>
wouldn't you still need to put your core logic into the constructor?
– Dirk Boer
2 days ago
@DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider:string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
– phoog
2 days ago
1
@phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration toMyLazy<T>
and changingprivate object _Value;
toprivate T _Value;
wouldn't increase the verbosity, I don't think.
– jpmc26
2 days ago
1
@phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form ofusing
. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
– jpmc26
2 days ago
|
show 7 more comments
up vote
9
down vote
Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.
If I understand correctly, your problem is that your classes look something like this:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass()
{
this._MyStringValue = new Lazy<string>(() => {
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
});
// 100 more lines constructing OTHER lazy stuff
}
}
Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.
I think there are two things you can do to alleviate this problem:
Parameterize
Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass(Lazy<string> myStringValue)
{
this._MyStringValue = myStringValue;
}
}
You can embed this construction logic in a method, and then pass the method to the
Lazy
constructor:
class MyStringValueMaker
{
// Could be an instance method if that's more appropriate.
// This is just for example
public static string MakeValue()
{
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
}
}
And then elsewhere:
var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));
Now suddenly everything is much better organized, more reusable, and simpler to understand.
If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.
add a comment |
up vote
8
down vote
I like the idea, but you should carefully explain how this works in comments.
Try this:
MyLazy myLazy = new MyLazy();
int value1 = myLazy.Get(() => 42);
Console.WriteLine(value1);
int value2 = myLazy.Get(() => 65);
Console.WriteLine(value2);
It correctly prints out:
42
42
But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator
function per call to Get<T>(Func<T> creator)
and that it is arbitrary, but only the first actually has any effect.
3
The weird thing about this implementation is that the following compiles but fails with a runtime exception:MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);
.
– phoog
2 days ago
2
@phoog: That is probably becauseGet(() => "sixty-five")
gets resolved toGet<string>
which then tries to doreturn (string)(object)42
.
– firda
2 days ago
2
@firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
– phoog
2 days ago
add a comment |
up vote
5
down vote
Why not wrap a Lazy<T>
and then lazy load the Lazy<T>
in your Get
public class MyLazy {
private object lazy;
private object _Lock = new object();
public T Get<T>(Func<T> factory) {
if (lazy == null) {
lock (_Lock) {
if (lazy == null) {
lazy = new Lazy<T>(factory);
}
}
}
return ((Lazy<T>)lazy).Value;
}
}
Taking advantage of existing features that have been tried and tested instead of trying to roll your own.
11
I heard you likeLazy
so I put someLazy
in yourLazy
... ;)
– Pieter Witvoet
2 days ago
1
If you took theConcurrentDictionary
then you wouldn't need thelock
- it has the very convenientGetOrAdd
method ;-]
– t3chb0t
2 days ago
@t3chb0t good point
– Nkosi
2 days ago
8
A static cache without an eviction policy is called a memory leak.
– Johnbot
2 days ago
@Johnbot true. I'll revert that suggestion out for the time being.
– Nkosi
2 days ago
|
show 5 more comments
up vote
5
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
By passing the delegate in the Get
method, you're instantiating a delegate object each time you call the property. System.Lazy<T>
creates the delegate instance only once.
add a comment |
up vote
3
down vote
is the current implementation 'safe'?
No it isn't, because:
- You did not implement Double-checked locking correctly - you have two fields (
_Value
and_Loaded
) instead of only one. - You have added new feature -
Invalidate
- that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).
Lessons to learn
- Always prefer well-known implementations (e.g.
System.Lazy<T>
orSystem.Threading.LazyInitializer
) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master! - Benchmark/profile before you optimize -
lock
is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can. - If you still wish to write your own version then at least remember:
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
a = b + c
- the order of fetchingb
andc
is not guaranteed, but write toa
has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!
volatile
only guarantess the order of writes,not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.- I am not an expert ;)
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
EDIT: Seeing your third attempt I will try to give you my version, but I repeat: I am not an expert ;)
public class MyLazy<T>
{
private class Box
{
public T Value { get; }
public Box(T value) => Value = value;
}
private Box box;
private Func<T> factory;
private readonly object guard = new object();
public MyLazy(Func<T> factory) => this.factory = factory;
public T Value
{
get
{
var box = Volatile.Read(ref this.box);
return box != null ? box.Value : GetOrCreate();
}
}
private T GetOrCreate()
{
lock (guard)
{
var box = Volatile.Read(ref this.box);
if (box != null) return box.Value;
box = new Box(factory());
Volatile.Write(ref this.box, box);
return box.Value;
}
}
public void Invalidate() => Volatile.Write(ref this.box, null);
public void Invalidate(Func<T> factory) // bonus
{
lock (guard)
{
this.factory = factory;
Volatile.Write(ref this.box, null);
}
}
}
@DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
– firda
yesterday
I would change "I am not an expert" to "We are not experts".
– jpmc26
yesterday
@jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
– firda
yesterday
As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
– Voo
19 hours ago
@Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
– firda
19 hours ago
|
show 1 more comment
up vote
2
down vote
With the feedback that (my brain) could understand I've came to this for now.
- (I think) I literally copied the locking structure of Lazy, thread-safe Singleton
- Included adding the volatile keyword for the _Loaded check
- Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing
- Added a warning to remind myself there might be issues
As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.
I appreciate that everyone has a different opinion about that, that's okay.
I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.
/// <summary>
/// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
/// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
/// </summary>
public class MyLazy<T>
{
private T _Value;
private volatile bool _Loaded;
private object _Lock = new object();
public T Get(Func<T> create)
{
if ( !_Loaded )
{
lock (_Lock)
{
if ( !_Loaded ) // double checked lock
{
_Value = create();
_Loaded = true;
}
}
}
return _Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
2
As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
– t3chb0t
yesterday
2
I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
– RobH
yesterday
2
@t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
– Pieter Witvoet
yesterday
2
@Adriano No your argumentation doesn't work. The compiler may not access_Value
before it has read_Loaded
since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is theInvalidate
though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
– Voo
yesterday
2
@Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both_Value
and fields from some object that happens to be at lower address, which you can access and make_Value
loaded to cache).
– firda
yesterday
|
show 20 more comments
up vote
0
down vote
I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.
Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.
Note that I did this for study and learning and not to put it in production.
Some questions that I still have to further simplify:
can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845Probably not, because theif
statement.- can the sentinel be replaced by a boolean and a null assignment for the factory?
- when you assume the logic is good, can the whole CreateValue() be replaced by an inline
new Boxed(factory())
?
-
#if !FEATURE_CORECLR
[HostProtection(Synchronization = true, ExternalThreading = true)]
#endif
public class Lazy2<T>
{
class Boxed
{
internal Boxed(T value)
{
m_value = value;
}
internal T m_value;
}
static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
{
return default(T);
};
private Boxed m_boxed;
private Func<T> m_valueFactory;
private object m_threadSafeObj;
public Lazy2(Func<T> valueFactory)
{
m_threadSafeObj = new object();
m_valueFactory = valueFactory;
}
public T Value
{
get
{
Boxed boxed = null;
if (m_boxed != null )
{
boxed = m_boxed;
if (boxed != null)
{
return boxed.m_value;
}
}
return LazyInitValue();
}
}
private T LazyInitValue()
{
Boxed boxed = null;
object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
bool lockTaken = false;
try
{
if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
Monitor.Enter(threadSafeObj, ref lockTaken);
if (m_boxed == null)
{
boxed = CreateValue();
m_boxed = boxed;
Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
}
boxed = m_boxed;
}
finally
{
if (lockTaken)
Monitor.Exit(threadSafeObj);
}
return boxed.m_value;
}
private Boxed CreateValue()
{
Boxed boxed = null;
Func<T> factory = m_valueFactory;
m_valueFactory = ALREADY_INVOKED_SENTINEL;
boxed = new Boxed(factory());
return boxed;
}
}
Do you still plan to addInvalidate() => Volatile.Write(ref m_boxed, null)
? I would rather useBoxed boxed = Volatile.Read(ref m_boxed)
, makem_threadSafeObj readonly
(uselock
and remove the sentinel). But remember I am not an expert, just interested ;)
– firda
15 hours ago
Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
– Dirk Boer
15 hours ago
This is it. ONE volatile variable, not two.
– Adriano Repetti
12 hours ago
I do not see a single synchronization in the getter ofValue
in your standard path where no value is created. So this simply cannot be a valid implementation if I don't overlook something. This is very different to the implementation in .NET Core where we do read a volatile field which provides the necessary ordering and visibility guarantees (among lots of other code). Your implementation is vulnerable to you seeing partially constructed objects at the very least.
– Voo
6 hours ago
1
@Voo: There is no volatile in Reference Soruce either and there is noInvalidate
in this version, so, the logic appears to be: 1.m_boxed
can never be assigned until theBoxed
is fully constructed (it is a class, not a struct) and 2. even if the effect is not immediately visible to all threads, they will just take the lock to find out that it was already created.
– firda
4 hours ago
|
show 3 more comments
up vote
0
down vote
I've done the same analysis for .NET Core version of Lazy and stripped out the following that do not suit my needs anyway in this case (the new Lazy(Func<T>)
constructor)
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
- I've reversed the order of methods to make it read more chronological
Questions/notes that I have:
would anything change if _state will be changed from an object to a boolean in this stripped version? (in the original version it is used for alternative paths, like different publication modes or a cached exception)never mind - the state object is also being used as a lock. I expect that we can change it for object though? saving the seperate class.- is it allowed to inline some other methods, like ViaFactory?
- it feels to me a bit strange that Value being called recursively the first time but that might have to do with other code that I stripped - i.e. the Exception caching.
..
internal class LazyHelper
{
internal LazyHelper()
{
}
}
public class Lazy<T>
{
private volatile LazyHelper _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new LazyHelper();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
ExecutionAndPublication(state);
}
return Value;
}
private void ExecutionAndPublication(LazyHelper executionAndPublication)
{
lock (executionAndPublication)
{
ViaFactory();
}
}
private void ViaFactory()
{
_value = _factory();
_state = null; // volatile write, must occur after setting _value
}
}
Not sure if it is allowed, but if I even inline more you really get a 'normal' double checked lock with a volatile. The main difference is that the locker object is also being used as a _loaded flag.
public class Lazy<T>
{
private volatile object _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new object();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
lock (state)
{
if (ReferenceEquals(_state, state)) // seems to act as the second check
{
_value = _factory();
_state = null;
}
}
}
return Value;
}
}
add a comment |
10 Answers
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up vote
33
down vote
is the current implementation 'safe'?
Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..
Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value
is null
and _Loaded
is false
.
- We're on thread A.
- The memory location of
_Value
is loaded into the processor cache for the CPU that thread A is affinitized to. It isnull
. - We switch to thread B.
- Thread B reads
_Loaded
asfalse
, takes the lock, checks_Loaded
again, callscreate
, assigns_Value
and_Loaded
and leaves the lock. - We switch back to thread A.
_Loaded
is nowtrue
, so thread A returns_Value
from the processor cache, which is null.
Thread A is not required to invalidate the cache because thread A never takes a lock.!
Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.
Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.
If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.
are there any important performance considerations vs the original one?
Only you can answer that question. Answer performance questions by gathering real-world empirical data.
However, I can say a few things about this problem in general.
The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?
Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create
function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.
Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!
is there anything else I'm missing that I should be concerned about in a high traffic application?
I don't know how to answer that question.
10
mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
– t3chb0t
2 days ago
7
@t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
– Eric Lippert
2 days ago
5
@EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
– CaTs
yesterday
12
@CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
– Eric Lippert
yesterday
6
The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
– benj2240
yesterday
|
show 6 more comments
up vote
33
down vote
is the current implementation 'safe'?
Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..
Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value
is null
and _Loaded
is false
.
- We're on thread A.
- The memory location of
_Value
is loaded into the processor cache for the CPU that thread A is affinitized to. It isnull
. - We switch to thread B.
- Thread B reads
_Loaded
asfalse
, takes the lock, checks_Loaded
again, callscreate
, assigns_Value
and_Loaded
and leaves the lock. - We switch back to thread A.
_Loaded
is nowtrue
, so thread A returns_Value
from the processor cache, which is null.
Thread A is not required to invalidate the cache because thread A never takes a lock.!
Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.
Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.
If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.
are there any important performance considerations vs the original one?
Only you can answer that question. Answer performance questions by gathering real-world empirical data.
However, I can say a few things about this problem in general.
The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?
Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create
function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.
Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!
is there anything else I'm missing that I should be concerned about in a high traffic application?
I don't know how to answer that question.
10
mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
– t3chb0t
2 days ago
7
@t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
– Eric Lippert
2 days ago
5
@EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
– CaTs
yesterday
12
@CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
– Eric Lippert
yesterday
6
The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
– benj2240
yesterday
|
show 6 more comments
up vote
33
down vote
up vote
33
down vote
is the current implementation 'safe'?
Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..
Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value
is null
and _Loaded
is false
.
- We're on thread A.
- The memory location of
_Value
is loaded into the processor cache for the CPU that thread A is affinitized to. It isnull
. - We switch to thread B.
- Thread B reads
_Loaded
asfalse
, takes the lock, checks_Loaded
again, callscreate
, assigns_Value
and_Loaded
and leaves the lock. - We switch back to thread A.
_Loaded
is nowtrue
, so thread A returns_Value
from the processor cache, which is null.
Thread A is not required to invalidate the cache because thread A never takes a lock.!
Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.
Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.
If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.
are there any important performance considerations vs the original one?
Only you can answer that question. Answer performance questions by gathering real-world empirical data.
However, I can say a few things about this problem in general.
The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?
Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create
function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.
Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!
is there anything else I'm missing that I should be concerned about in a high traffic application?
I don't know how to answer that question.
is the current implementation 'safe'?
Absolutely not. The fact that you had to ask this question indicates that you do not understand enough about threading to build your own mechanisms like this. You need to have a deep and thorough understanding of the memory model to build these mechanisms. That is why you should always rely on the mechanisms provided for you in the framework, that were written by experts..
Why is it unsafe? Consider the following scenario. We have two threads, A and B. _Value
is null
and _Loaded
is false
.
- We're on thread A.
- The memory location of
_Value
is loaded into the processor cache for the CPU that thread A is affinitized to. It isnull
. - We switch to thread B.
- Thread B reads
_Loaded
asfalse
, takes the lock, checks_Loaded
again, callscreate
, assigns_Value
and_Loaded
and leaves the lock. - We switch back to thread A.
_Loaded
is nowtrue
, so thread A returns_Value
from the processor cache, which is null.
Thread A is not required to invalidate the cache because thread A never takes a lock.!
Now, I made an argument here from processor caches. This is the wrong argument to make in general. Rather, what you must do when trying to build a new threading mechanism like this is to not reason about any specific processor architecture, but rather to reason about the abstract memory model of the C# language. C# permits reads and writes to move forwards and backwards in time in multithreaded programs. Any time travel that is not explicitly forbidden by the C# specification must be considered to be possible. Your task is to then write code that is correct for any possible combination of movements of reads and writes in time regardless of whether they are really possible on a specific processor or not.
Note that in particular the C# specification does not require that all threads observe a consistent set of write and read re-orderings. It is perfectly legal and possible for two threads to disagree on how a read was re-ordered with respect to a write.
If writing correct programs in a world where all reads and writes can be moved around in time sounds hard, that's because it is. I am not competent to do this work, and I do not attempt to. I leave it to experts.
are there any important performance considerations vs the original one?
Only you can answer that question. Answer performance questions by gathering real-world empirical data.
However, I can say a few things about this problem in general.
The first is: double-checked locking is intended to avoid the cost of the lock. Let's examine the assumptions underlying that intention. The assumption is that the cost of taking the lock is too high on the uncontended path. Is that assumption warranted? What is the cost of taking an uncontended lock? Did you measure it? Did you compare it against the cost of the lock-avoiding check? (Since the lock-avoiding check code is wrong, testing it for performance is not actually meaningful since we can always write faster code if we don't care about correctness, but still, we need to know whether this intervention is an improvement.) And most importantly, is the cost of taking an uncontended lock relevant to the consumer of this code? Because they are the stakeholder whose opinions are relevant; what do they say about the cost of an uncontended lock?
Let's suppose that the cost of an uncontended lock is relevant. Then surely the cost of a contended lock is enormously relevant. You've built a mechanism that potentially contends a lot of threads! What are the alternatives that you considered here? For example, you could avoid the lock altogether by deciding that it is OK for the create
function to be called on multiple threads -- perhaps we know that it is cheap and idempotent. Those threads can then race to their heart's content to initialize the field, and we can use an interlocked exchange to ensure that we get a consistent value. That avoids the cost of the lock altogether, but it creates a different kind of cost, and puts a requirement on the caller to pass an idempotent creator.
Let's consider other aspects of your solution with respect to performance. You allocate the lock object regardless of whether you ever take the lock, and you keep it forever. What's the burden on the garbage collector? What is the impact on collection pressure? These things are all deeply relevant to performance. Again, remember, the assumption here is that we are so worried about the couple of nanoseconds it takes to enter and leave an uncontended lock that we're willing to write a double checked lock. If those nanoseconds are relevant then surely the milliseconds it takes to do an extra collection are incredibly relevant!
is there anything else I'm missing that I should be concerned about in a high traffic application?
I don't know how to answer that question.
edited 2 days ago
answered 2 days ago
Eric Lippert
12.6k32746
12.6k32746
10
mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
– t3chb0t
2 days ago
7
@t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
– Eric Lippert
2 days ago
5
@EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
– CaTs
yesterday
12
@CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
– Eric Lippert
yesterday
6
The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
– benj2240
yesterday
|
show 6 more comments
10
mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
– t3chb0t
2 days ago
7
@t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
– Eric Lippert
2 days ago
5
@EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
– CaTs
yesterday
12
@CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
– Eric Lippert
yesterday
6
The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
– benj2240
yesterday
10
10
mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
– t3chb0t
2 days ago
mhmm... this sounds sane but I'm still not sure how to apply this knowledge in a real-life scenario or simply to this question - maybe you could add some practical advice? Currently it's more like a rant on the OP for not knowing what they're doing ;-( I don't find this answer very helpful... sorry. It's not the same level as your other posts or blogs.
– t3chb0t
2 days ago
7
7
@t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
– Eric Lippert
2 days ago
@t3chb0t: As for practical advice, I gave the best practical advice I know. Do not attempt to roll your own low-level mechanisms; use mechanisms that were built by experts.
– Eric Lippert
2 days ago
5
5
@EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
– CaTs
yesterday
@EricLippert You can take code quality seriously and still frame your critique in such a way that doesn't make Dirk feel "burned". The first paragraph is especially condescending in my opinion.
– CaTs
yesterday
12
12
@CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
– Eric Lippert
yesterday
@CaTs: That said, I note that you are responding to tone rather than to the factual content. That Dirk and I both lack the knowledge and ability to do this work correctly is a fact. That the best course of action is to use tools correctly that were built by people who are competent is also a fact. If stating those facts emphatically makes people uncomfortable, well, that's a price I'm willing to pay in order to clearly and unequivocally state that rolling your own threading mechanisms is incredibly dangerous and easy to get wrong.
– Eric Lippert
yesterday
6
6
The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
– benj2240
yesterday
The purpose of StackOverflow is to create searchable artifacts - a library of questions and answers that may be useful to future programmers, and hopefully also useful to the original asker. If the CodeReview stack has the same goals, then this is an excellent answer. Considering that this is Eric Lippert (who served on the C# design team), adding a code snippet or other suggestion would have sent the wrong message to future programmers: "If I include this snippet / follow this pattern, then my homebrew thread management solution will be safe and work well - Eric Lippert said so."
– benj2240
yesterday
|
show 6 more comments
up vote
13
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
Yes, your Lazy<T>.Value
isn't generic anymore but an object
and if Func<T>
returns a value type then a lot of un/boxing will take place. This might hurt performance.
I think a LazyFactory.GetOrCreate<T>(...)
would do a better job.
Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
– Dirk Boer
2 days ago
AboutLazyFactory.GetOrCreate<T>
wouldn't you still need to put your core logic into the constructor?
– Dirk Boer
2 days ago
@DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider:string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
– phoog
2 days ago
1
@phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration toMyLazy<T>
and changingprivate object _Value;
toprivate T _Value;
wouldn't increase the verbosity, I don't think.
– jpmc26
2 days ago
1
@phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form ofusing
. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
– jpmc26
2 days ago
|
show 7 more comments
up vote
13
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
Yes, your Lazy<T>.Value
isn't generic anymore but an object
and if Func<T>
returns a value type then a lot of un/boxing will take place. This might hurt performance.
I think a LazyFactory.GetOrCreate<T>(...)
would do a better job.
Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
– Dirk Boer
2 days ago
AboutLazyFactory.GetOrCreate<T>
wouldn't you still need to put your core logic into the constructor?
– Dirk Boer
2 days ago
@DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider:string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
– phoog
2 days ago
1
@phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration toMyLazy<T>
and changingprivate object _Value;
toprivate T _Value;
wouldn't increase the verbosity, I don't think.
– jpmc26
2 days ago
1
@phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form ofusing
. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
– jpmc26
2 days ago
|
show 7 more comments
up vote
13
down vote
up vote
13
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
Yes, your Lazy<T>.Value
isn't generic anymore but an object
and if Func<T>
returns a value type then a lot of un/boxing will take place. This might hurt performance.
I think a LazyFactory.GetOrCreate<T>(...)
would do a better job.
is there anything else I'm missing that I should be concerned about in a high traffic application?
Yes, your Lazy<T>.Value
isn't generic anymore but an object
and if Func<T>
returns a value type then a lot of un/boxing will take place. This might hurt performance.
I think a LazyFactory.GetOrCreate<T>(...)
would do a better job.
answered 2 days ago
t3chb0t
33.6k744108
33.6k744108
Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
– Dirk Boer
2 days ago
AboutLazyFactory.GetOrCreate<T>
wouldn't you still need to put your core logic into the constructor?
– Dirk Boer
2 days ago
@DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider:string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
– phoog
2 days ago
1
@phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration toMyLazy<T>
and changingprivate object _Value;
toprivate T _Value;
wouldn't increase the verbosity, I don't think.
– jpmc26
2 days ago
1
@phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form ofusing
. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
– jpmc26
2 days ago
|
show 7 more comments
Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
– Dirk Boer
2 days ago
AboutLazyFactory.GetOrCreate<T>
wouldn't you still need to put your core logic into the constructor?
– Dirk Boer
2 days ago
@DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider:string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
– phoog
2 days ago
1
@phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration toMyLazy<T>
and changingprivate object _Value;
toprivate T _Value;
wouldn't increase the verbosity, I don't think.
– jpmc26
2 days ago
1
@phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form ofusing
. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.
– jpmc26
2 days ago
Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
– Dirk Boer
2 days ago
Hi @t3chb0t, good point & thanks for your feedback. I could solve this with making the class itself actually (optionally) generic.
– Dirk Boer
2 days ago
About
LazyFactory.GetOrCreate<T>
wouldn't you still need to put your core logic into the constructor?– Dirk Boer
2 days ago
About
LazyFactory.GetOrCreate<T>
wouldn't you still need to put your core logic into the constructor?– Dirk Boer
2 days ago
@DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider:
string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
– phoog
2 days ago
@DirkBoer why is the generic parameter in the Get method rather than the type? It requires the class's consumers to behave well rather than allowing the compiler to enforce good behavior. Consider:
string s = _SubEvents.Get(() => "s"); int fortyTwo = _SubEvents.Get(() => 42);
– phoog
2 days ago
1
1
@phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to
MyLazy<T>
and changing private object _Value;
to private T _Value;
wouldn't increase the verbosity, I don't think.– jpmc26
2 days ago
@phoog It was directed at t3chb0t, but to your point about reducing verbosity, just changing the class declaration to
MyLazy<T>
and changing private object _Value;
to private T _Value;
wouldn't increase the verbosity, I don't think.– jpmc26
2 days ago
1
1
@phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of
using
. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.– jpmc26
2 days ago
@phoog If the class name is a major source of boilerplate, the OP surely has a severe problem with their naming techniques. Maybe they should consider namespaces or the aliasing form of
using
. =) I believe the question is referring to passing in the initialization function, which might be long and complex for legitimate reasons. The example usages of this class do also suggest the OP is passing in long lambdas.– jpmc26
2 days ago
|
show 7 more comments
up vote
9
down vote
Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.
If I understand correctly, your problem is that your classes look something like this:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass()
{
this._MyStringValue = new Lazy<string>(() => {
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
});
// 100 more lines constructing OTHER lazy stuff
}
}
Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.
I think there are two things you can do to alleviate this problem:
Parameterize
Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass(Lazy<string> myStringValue)
{
this._MyStringValue = myStringValue;
}
}
You can embed this construction logic in a method, and then pass the method to the
Lazy
constructor:
class MyStringValueMaker
{
// Could be an instance method if that's more appropriate.
// This is just for example
public static string MakeValue()
{
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
}
}
And then elsewhere:
var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));
Now suddenly everything is much better organized, more reusable, and simpler to understand.
If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.
add a comment |
up vote
9
down vote
Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.
If I understand correctly, your problem is that your classes look something like this:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass()
{
this._MyStringValue = new Lazy<string>(() => {
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
});
// 100 more lines constructing OTHER lazy stuff
}
}
Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.
I think there are two things you can do to alleviate this problem:
Parameterize
Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass(Lazy<string> myStringValue)
{
this._MyStringValue = myStringValue;
}
}
You can embed this construction logic in a method, and then pass the method to the
Lazy
constructor:
class MyStringValueMaker
{
// Could be an instance method if that's more appropriate.
// This is just for example
public static string MakeValue()
{
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
}
}
And then elsewhere:
var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));
Now suddenly everything is much better organized, more reusable, and simpler to understand.
If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.
add a comment |
up vote
9
down vote
up vote
9
down vote
Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.
If I understand correctly, your problem is that your classes look something like this:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass()
{
this._MyStringValue = new Lazy<string>(() => {
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
});
// 100 more lines constructing OTHER lazy stuff
}
}
Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.
I think there are two things you can do to alleviate this problem:
Parameterize
Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass(Lazy<string> myStringValue)
{
this._MyStringValue = myStringValue;
}
}
You can embed this construction logic in a method, and then pass the method to the
Lazy
constructor:
class MyStringValueMaker
{
// Could be an instance method if that's more appropriate.
// This is just for example
public static string MakeValue()
{
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
}
}
And then elsewhere:
var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));
Now suddenly everything is much better organized, more reusable, and simpler to understand.
If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.
Meaning that I have to put half of my logic concerning the lazy property in the constructor, and having more boilerplate code.
This is a little speculative, but I think you have an XY problem. You're trying to reduce boilerplate, but there are probably better ways to do that than what you've suggested.
If I understand correctly, your problem is that your classes look something like this:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass()
{
this._MyStringValue = new Lazy<string>(() => {
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
});
// 100 more lines constructing OTHER lazy stuff
}
}
Gloss over the details of building up the value; it's just an example. The important point is that you have all this logic here deep in your constructor.
I think there are two things you can do to alleviate this problem:
Parameterize
Why put all this logic in the constructor? You're losing a lot of reusablity by doing that anyway. So make these things parameters and construct them elsewhere:
public class MyClass
{
private Lazy<string> _MyStringValue;
// ...
public MyClass(Lazy<string> myStringValue)
{
this._MyStringValue = myStringValue;
}
}
You can embed this construction logic in a method, and then pass the method to the
Lazy
constructor:
class MyStringValueMaker
{
// Could be an instance method if that's more appropriate.
// This is just for example
public static string MakeValue()
{
var builder = new StringBuilder();
builder.Append("a");
// 50 more lines of expensive construction
return builder.ToString();
}
}
And then elsewhere:
var myClass = new MyClass(new Lazy<string>(MyStringValueMaker.MakeValue));
Now suddenly everything is much better organized, more reusable, and simpler to understand.
If that's not what your class originally looked like, well, then I think you'd be better off posting a new question asking for a review on the original class to get ideas about how to improve.
edited 2 days ago
answered 2 days ago
jpmc26
60937
60937
add a comment |
add a comment |
up vote
8
down vote
I like the idea, but you should carefully explain how this works in comments.
Try this:
MyLazy myLazy = new MyLazy();
int value1 = myLazy.Get(() => 42);
Console.WriteLine(value1);
int value2 = myLazy.Get(() => 65);
Console.WriteLine(value2);
It correctly prints out:
42
42
But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator
function per call to Get<T>(Func<T> creator)
and that it is arbitrary, but only the first actually has any effect.
3
The weird thing about this implementation is that the following compiles but fails with a runtime exception:MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);
.
– phoog
2 days ago
2
@phoog: That is probably becauseGet(() => "sixty-five")
gets resolved toGet<string>
which then tries to doreturn (string)(object)42
.
– firda
2 days ago
2
@firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
– phoog
2 days ago
add a comment |
up vote
8
down vote
I like the idea, but you should carefully explain how this works in comments.
Try this:
MyLazy myLazy = new MyLazy();
int value1 = myLazy.Get(() => 42);
Console.WriteLine(value1);
int value2 = myLazy.Get(() => 65);
Console.WriteLine(value2);
It correctly prints out:
42
42
But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator
function per call to Get<T>(Func<T> creator)
and that it is arbitrary, but only the first actually has any effect.
3
The weird thing about this implementation is that the following compiles but fails with a runtime exception:MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);
.
– phoog
2 days ago
2
@phoog: That is probably becauseGet(() => "sixty-five")
gets resolved toGet<string>
which then tries to doreturn (string)(object)42
.
– firda
2 days ago
2
@firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
– phoog
2 days ago
add a comment |
up vote
8
down vote
up vote
8
down vote
I like the idea, but you should carefully explain how this works in comments.
Try this:
MyLazy myLazy = new MyLazy();
int value1 = myLazy.Get(() => 42);
Console.WriteLine(value1);
int value2 = myLazy.Get(() => 65);
Console.WriteLine(value2);
It correctly prints out:
42
42
But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator
function per call to Get<T>(Func<T> creator)
and that it is arbitrary, but only the first actually has any effect.
I like the idea, but you should carefully explain how this works in comments.
Try this:
MyLazy myLazy = new MyLazy();
int value1 = myLazy.Get(() => 42);
Console.WriteLine(value1);
int value2 = myLazy.Get(() => 65);
Console.WriteLine(value2);
It correctly prints out:
42
42
But even that we know the answer to everything is 42, it isn't that intuitive. The problem is obviously that you have to - or can - provide a creator
function per call to Get<T>(Func<T> creator)
and that it is arbitrary, but only the first actually has any effect.
edited 2 days ago
answered 2 days ago
Henrik Hansen
5,9481722
5,9481722
3
The weird thing about this implementation is that the following compiles but fails with a runtime exception:MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);
.
– phoog
2 days ago
2
@phoog: That is probably becauseGet(() => "sixty-five")
gets resolved toGet<string>
which then tries to doreturn (string)(object)42
.
– firda
2 days ago
2
@firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
– phoog
2 days ago
add a comment |
3
The weird thing about this implementation is that the following compiles but fails with a runtime exception:MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);
.
– phoog
2 days ago
2
@phoog: That is probably becauseGet(() => "sixty-five")
gets resolved toGet<string>
which then tries to doreturn (string)(object)42
.
– firda
2 days ago
2
@firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
– phoog
2 days ago
3
3
The weird thing about this implementation is that the following compiles but fails with a runtime exception:
MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);
.– phoog
2 days ago
The weird thing about this implementation is that the following compiles but fails with a runtime exception:
MyLazy myLazy = new MyLazy(); int value1 = myLazy.Get(() => 42); Console.WriteLine(value1); string value2 = myLazy.Get(() => "sixty-five"); Console.WriteLine(value2);
.– phoog
2 days ago
2
2
@phoog: That is probably because
Get(() => "sixty-five")
gets resolved to Get<string>
which then tries to do return (string)(object)42
.– firda
2 days ago
@phoog: That is probably because
Get(() => "sixty-five")
gets resolved to Get<string>
which then tries to do return (string)(object)42
.– firda
2 days ago
2
2
@firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
– phoog
2 days ago
@firda yes, that is precisely why. My point with the example is to draw attention to the aspect of the design that is essentially an abuse of the generics system. Calling the property after the value has been initialized requires creating a delegate object that serves no purpose other than identifying the target type for the cast. The point of generics is so these checks can be done at compile time (which should save some nanoseconds at runtime), and that's not happening here.
– phoog
2 days ago
add a comment |
up vote
5
down vote
Why not wrap a Lazy<T>
and then lazy load the Lazy<T>
in your Get
public class MyLazy {
private object lazy;
private object _Lock = new object();
public T Get<T>(Func<T> factory) {
if (lazy == null) {
lock (_Lock) {
if (lazy == null) {
lazy = new Lazy<T>(factory);
}
}
}
return ((Lazy<T>)lazy).Value;
}
}
Taking advantage of existing features that have been tried and tested instead of trying to roll your own.
11
I heard you likeLazy
so I put someLazy
in yourLazy
... ;)
– Pieter Witvoet
2 days ago
1
If you took theConcurrentDictionary
then you wouldn't need thelock
- it has the very convenientGetOrAdd
method ;-]
– t3chb0t
2 days ago
@t3chb0t good point
– Nkosi
2 days ago
8
A static cache without an eviction policy is called a memory leak.
– Johnbot
2 days ago
@Johnbot true. I'll revert that suggestion out for the time being.
– Nkosi
2 days ago
|
show 5 more comments
up vote
5
down vote
Why not wrap a Lazy<T>
and then lazy load the Lazy<T>
in your Get
public class MyLazy {
private object lazy;
private object _Lock = new object();
public T Get<T>(Func<T> factory) {
if (lazy == null) {
lock (_Lock) {
if (lazy == null) {
lazy = new Lazy<T>(factory);
}
}
}
return ((Lazy<T>)lazy).Value;
}
}
Taking advantage of existing features that have been tried and tested instead of trying to roll your own.
11
I heard you likeLazy
so I put someLazy
in yourLazy
... ;)
– Pieter Witvoet
2 days ago
1
If you took theConcurrentDictionary
then you wouldn't need thelock
- it has the very convenientGetOrAdd
method ;-]
– t3chb0t
2 days ago
@t3chb0t good point
– Nkosi
2 days ago
8
A static cache without an eviction policy is called a memory leak.
– Johnbot
2 days ago
@Johnbot true. I'll revert that suggestion out for the time being.
– Nkosi
2 days ago
|
show 5 more comments
up vote
5
down vote
up vote
5
down vote
Why not wrap a Lazy<T>
and then lazy load the Lazy<T>
in your Get
public class MyLazy {
private object lazy;
private object _Lock = new object();
public T Get<T>(Func<T> factory) {
if (lazy == null) {
lock (_Lock) {
if (lazy == null) {
lazy = new Lazy<T>(factory);
}
}
}
return ((Lazy<T>)lazy).Value;
}
}
Taking advantage of existing features that have been tried and tested instead of trying to roll your own.
Why not wrap a Lazy<T>
and then lazy load the Lazy<T>
in your Get
public class MyLazy {
private object lazy;
private object _Lock = new object();
public T Get<T>(Func<T> factory) {
if (lazy == null) {
lock (_Lock) {
if (lazy == null) {
lazy = new Lazy<T>(factory);
}
}
}
return ((Lazy<T>)lazy).Value;
}
}
Taking advantage of existing features that have been tried and tested instead of trying to roll your own.
edited 2 days ago
answered 2 days ago
Nkosi
2,098619
2,098619
11
I heard you likeLazy
so I put someLazy
in yourLazy
... ;)
– Pieter Witvoet
2 days ago
1
If you took theConcurrentDictionary
then you wouldn't need thelock
- it has the very convenientGetOrAdd
method ;-]
– t3chb0t
2 days ago
@t3chb0t good point
– Nkosi
2 days ago
8
A static cache without an eviction policy is called a memory leak.
– Johnbot
2 days ago
@Johnbot true. I'll revert that suggestion out for the time being.
– Nkosi
2 days ago
|
show 5 more comments
11
I heard you likeLazy
so I put someLazy
in yourLazy
... ;)
– Pieter Witvoet
2 days ago
1
If you took theConcurrentDictionary
then you wouldn't need thelock
- it has the very convenientGetOrAdd
method ;-]
– t3chb0t
2 days ago
@t3chb0t good point
– Nkosi
2 days ago
8
A static cache without an eviction policy is called a memory leak.
– Johnbot
2 days ago
@Johnbot true. I'll revert that suggestion out for the time being.
– Nkosi
2 days ago
11
11
I heard you like
Lazy
so I put some Lazy
in your Lazy
... ;)– Pieter Witvoet
2 days ago
I heard you like
Lazy
so I put some Lazy
in your Lazy
... ;)– Pieter Witvoet
2 days ago
1
1
If you took the
ConcurrentDictionary
then you wouldn't need the lock
- it has the very convenient GetOrAdd
method ;-]– t3chb0t
2 days ago
If you took the
ConcurrentDictionary
then you wouldn't need the lock
- it has the very convenient GetOrAdd
method ;-]– t3chb0t
2 days ago
@t3chb0t good point
– Nkosi
2 days ago
@t3chb0t good point
– Nkosi
2 days ago
8
8
A static cache without an eviction policy is called a memory leak.
– Johnbot
2 days ago
A static cache without an eviction policy is called a memory leak.
– Johnbot
2 days ago
@Johnbot true. I'll revert that suggestion out for the time being.
– Nkosi
2 days ago
@Johnbot true. I'll revert that suggestion out for the time being.
– Nkosi
2 days ago
|
show 5 more comments
up vote
5
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
By passing the delegate in the Get
method, you're instantiating a delegate object each time you call the property. System.Lazy<T>
creates the delegate instance only once.
add a comment |
up vote
5
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
By passing the delegate in the Get
method, you're instantiating a delegate object each time you call the property. System.Lazy<T>
creates the delegate instance only once.
add a comment |
up vote
5
down vote
up vote
5
down vote
is there anything else I'm missing that I should be concerned about in a high traffic application?
By passing the delegate in the Get
method, you're instantiating a delegate object each time you call the property. System.Lazy<T>
creates the delegate instance only once.
is there anything else I'm missing that I should be concerned about in a high traffic application?
By passing the delegate in the Get
method, you're instantiating a delegate object each time you call the property. System.Lazy<T>
creates the delegate instance only once.
answered 2 days ago
phoog
22614
22614
add a comment |
add a comment |
up vote
3
down vote
is the current implementation 'safe'?
No it isn't, because:
- You did not implement Double-checked locking correctly - you have two fields (
_Value
and_Loaded
) instead of only one. - You have added new feature -
Invalidate
- that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).
Lessons to learn
- Always prefer well-known implementations (e.g.
System.Lazy<T>
orSystem.Threading.LazyInitializer
) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master! - Benchmark/profile before you optimize -
lock
is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can. - If you still wish to write your own version then at least remember:
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
a = b + c
- the order of fetchingb
andc
is not guaranteed, but write toa
has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!
volatile
only guarantess the order of writes,not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.- I am not an expert ;)
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
EDIT: Seeing your third attempt I will try to give you my version, but I repeat: I am not an expert ;)
public class MyLazy<T>
{
private class Box
{
public T Value { get; }
public Box(T value) => Value = value;
}
private Box box;
private Func<T> factory;
private readonly object guard = new object();
public MyLazy(Func<T> factory) => this.factory = factory;
public T Value
{
get
{
var box = Volatile.Read(ref this.box);
return box != null ? box.Value : GetOrCreate();
}
}
private T GetOrCreate()
{
lock (guard)
{
var box = Volatile.Read(ref this.box);
if (box != null) return box.Value;
box = new Box(factory());
Volatile.Write(ref this.box, box);
return box.Value;
}
}
public void Invalidate() => Volatile.Write(ref this.box, null);
public void Invalidate(Func<T> factory) // bonus
{
lock (guard)
{
this.factory = factory;
Volatile.Write(ref this.box, null);
}
}
}
@DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
– firda
yesterday
I would change "I am not an expert" to "We are not experts".
– jpmc26
yesterday
@jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
– firda
yesterday
As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
– Voo
19 hours ago
@Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
– firda
19 hours ago
|
show 1 more comment
up vote
3
down vote
is the current implementation 'safe'?
No it isn't, because:
- You did not implement Double-checked locking correctly - you have two fields (
_Value
and_Loaded
) instead of only one. - You have added new feature -
Invalidate
- that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).
Lessons to learn
- Always prefer well-known implementations (e.g.
System.Lazy<T>
orSystem.Threading.LazyInitializer
) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master! - Benchmark/profile before you optimize -
lock
is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can. - If you still wish to write your own version then at least remember:
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
a = b + c
- the order of fetchingb
andc
is not guaranteed, but write toa
has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!
volatile
only guarantess the order of writes,not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.- I am not an expert ;)
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
EDIT: Seeing your third attempt I will try to give you my version, but I repeat: I am not an expert ;)
public class MyLazy<T>
{
private class Box
{
public T Value { get; }
public Box(T value) => Value = value;
}
private Box box;
private Func<T> factory;
private readonly object guard = new object();
public MyLazy(Func<T> factory) => this.factory = factory;
public T Value
{
get
{
var box = Volatile.Read(ref this.box);
return box != null ? box.Value : GetOrCreate();
}
}
private T GetOrCreate()
{
lock (guard)
{
var box = Volatile.Read(ref this.box);
if (box != null) return box.Value;
box = new Box(factory());
Volatile.Write(ref this.box, box);
return box.Value;
}
}
public void Invalidate() => Volatile.Write(ref this.box, null);
public void Invalidate(Func<T> factory) // bonus
{
lock (guard)
{
this.factory = factory;
Volatile.Write(ref this.box, null);
}
}
}
@DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
– firda
yesterday
I would change "I am not an expert" to "We are not experts".
– jpmc26
yesterday
@jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
– firda
yesterday
As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
– Voo
19 hours ago
@Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
– firda
19 hours ago
|
show 1 more comment
up vote
3
down vote
up vote
3
down vote
is the current implementation 'safe'?
No it isn't, because:
- You did not implement Double-checked locking correctly - you have two fields (
_Value
and_Loaded
) instead of only one. - You have added new feature -
Invalidate
- that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).
Lessons to learn
- Always prefer well-known implementations (e.g.
System.Lazy<T>
orSystem.Threading.LazyInitializer
) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master! - Benchmark/profile before you optimize -
lock
is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can. - If you still wish to write your own version then at least remember:
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
a = b + c
- the order of fetchingb
andc
is not guaranteed, but write toa
has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!
volatile
only guarantess the order of writes,not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.- I am not an expert ;)
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
EDIT: Seeing your third attempt I will try to give you my version, but I repeat: I am not an expert ;)
public class MyLazy<T>
{
private class Box
{
public T Value { get; }
public Box(T value) => Value = value;
}
private Box box;
private Func<T> factory;
private readonly object guard = new object();
public MyLazy(Func<T> factory) => this.factory = factory;
public T Value
{
get
{
var box = Volatile.Read(ref this.box);
return box != null ? box.Value : GetOrCreate();
}
}
private T GetOrCreate()
{
lock (guard)
{
var box = Volatile.Read(ref this.box);
if (box != null) return box.Value;
box = new Box(factory());
Volatile.Write(ref this.box, box);
return box.Value;
}
}
public void Invalidate() => Volatile.Write(ref this.box, null);
public void Invalidate(Func<T> factory) // bonus
{
lock (guard)
{
this.factory = factory;
Volatile.Write(ref this.box, null);
}
}
}
is the current implementation 'safe'?
No it isn't, because:
- You did not implement Double-checked locking correctly - you have two fields (
_Value
and_Loaded
) instead of only one. - You have added new feature -
Invalidate
- that invalides the correctness of double-checked locking even if you fix previous problem (by e.g. boxing the value).
Lessons to learn
- Always prefer well-known implementations (e.g.
System.Lazy<T>
orSystem.Threading.LazyInitializer
) over your own - thread/process synchronization and cryptography are two heaviest topics to master, do not expect that you will be able to design these things yourself in a day, it may take years to master! - Benchmark/profile before you optimize -
lock
is often good enough and you can try e.g. System.Threading.SemaphoreSlim or ReaderWriterLockSlim to speed it up a bit, but beware that it could get even worse - so again: test and measure first, be clever if you need to, be lazy if you can. - If you still wish to write your own version then at least remember:
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
a = b + c
- the order of fetchingb
andc
is not guaranteed, but write toa
has to be done after the computation). Be extra cautious when synchronization involves more than one variable! You will likely think that it works because you do things in some order, but that is wrong! The order is not guaranteed across threads!
volatile
only guarantess the order of writes,not that other threads would see them immediately. EDIT: As Voo pointed out, the documentation there (from Microsoft!) apears to be incomplete. Language specification (10.5.3) states that volatile reads have acquire semantics and volatile writes have release semantics. Personal note: how is one supposed to get this right, if you cannot even trust the documentation?! But I found Volatile.Read which gives very strong guarantees (in documentation): Returns: The value that was read. This value is the latest written by any processor in the computer, regardless of the number of processors or the state of processor cache. System.Threading.Interlocked have some good methods too.- I am not an expert ;)
- Reads and writes can be reordered in any way (unless they depend on each other like e.g. in assignment
EDIT: Seeing your third attempt I will try to give you my version, but I repeat: I am not an expert ;)
public class MyLazy<T>
{
private class Box
{
public T Value { get; }
public Box(T value) => Value = value;
}
private Box box;
private Func<T> factory;
private readonly object guard = new object();
public MyLazy(Func<T> factory) => this.factory = factory;
public T Value
{
get
{
var box = Volatile.Read(ref this.box);
return box != null ? box.Value : GetOrCreate();
}
}
private T GetOrCreate()
{
lock (guard)
{
var box = Volatile.Read(ref this.box);
if (box != null) return box.Value;
box = new Box(factory());
Volatile.Write(ref this.box, box);
return box.Value;
}
}
public void Invalidate() => Volatile.Write(ref this.box, null);
public void Invalidate(Func<T> factory) // bonus
{
lock (guard)
{
this.factory = factory;
Volatile.Write(ref this.box, null);
}
}
}
edited 4 hours ago
answered yesterday
firda
2,732627
2,732627
@DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
– firda
yesterday
I would change "I am not an expert" to "We are not experts".
– jpmc26
yesterday
@jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
– firda
yesterday
As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
– Voo
19 hours ago
@Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
– firda
19 hours ago
|
show 1 more comment
@DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
– firda
yesterday
I would change "I am not an expert" to "We are not experts".
– jpmc26
yesterday
@jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
– firda
yesterday
As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
– Voo
19 hours ago
@Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
– firda
19 hours ago
@DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
– firda
yesterday
@DirkBoer: And your second version isn't safe either, for reasons you may find in this answer (two variables + volatile + Invalidate).
– firda
yesterday
I would change "I am not an expert" to "We are not experts".
– jpmc26
yesterday
I would change "I am not an expert" to "We are not experts".
– jpmc26
yesterday
@jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
– firda
yesterday
@jpmc26: "We" is too broad, "You and me are not experts, at least not yet" ... which reminds me of: "The more you know the more you know how much you don't know". Anyway, I just wanted to say: this list is in no way complete, you won't become an expert just by reading it ;) (and I may even be wrong in something). Some other links: SO: Volatile vs. Interlocked vs. lock and System.Threading.Interlocked
– firda
yesterday
As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
– Voo
19 hours ago
As we already discussed in the other comments, point 2 is very misleading: volatile guarantees a great deal more than just the order of writes. It gives visibility and ordering guarantees. Which also influences point 1 - volatile is essential to get the necessary ordering guarantees to make multi variable things work.. but you can make it work.
– Voo
19 hours ago
@Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
– firda
19 hours ago
@Voo: updated with what I found about it. It has been 4 years, since I was asking about these things on SO. The biggest problem I see here is that many people got used to x86's strong memory model but now we have ARM (weak model) and things got a bit more complicated.
– firda
19 hours ago
|
show 1 more comment
up vote
2
down vote
With the feedback that (my brain) could understand I've came to this for now.
- (I think) I literally copied the locking structure of Lazy, thread-safe Singleton
- Included adding the volatile keyword for the _Loaded check
- Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing
- Added a warning to remind myself there might be issues
As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.
I appreciate that everyone has a different opinion about that, that's okay.
I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.
/// <summary>
/// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
/// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
/// </summary>
public class MyLazy<T>
{
private T _Value;
private volatile bool _Loaded;
private object _Lock = new object();
public T Get(Func<T> create)
{
if ( !_Loaded )
{
lock (_Lock)
{
if ( !_Loaded ) // double checked lock
{
_Value = create();
_Loaded = true;
}
}
}
return _Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
2
As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
– t3chb0t
yesterday
2
I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
– RobH
yesterday
2
@t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
– Pieter Witvoet
yesterday
2
@Adriano No your argumentation doesn't work. The compiler may not access_Value
before it has read_Loaded
since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is theInvalidate
though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
– Voo
yesterday
2
@Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both_Value
and fields from some object that happens to be at lower address, which you can access and make_Value
loaded to cache).
– firda
yesterday
|
show 20 more comments
up vote
2
down vote
With the feedback that (my brain) could understand I've came to this for now.
- (I think) I literally copied the locking structure of Lazy, thread-safe Singleton
- Included adding the volatile keyword for the _Loaded check
- Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing
- Added a warning to remind myself there might be issues
As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.
I appreciate that everyone has a different opinion about that, that's okay.
I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.
/// <summary>
/// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
/// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
/// </summary>
public class MyLazy<T>
{
private T _Value;
private volatile bool _Loaded;
private object _Lock = new object();
public T Get(Func<T> create)
{
if ( !_Loaded )
{
lock (_Lock)
{
if ( !_Loaded ) // double checked lock
{
_Value = create();
_Loaded = true;
}
}
}
return _Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
2
As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
– t3chb0t
yesterday
2
I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
– RobH
yesterday
2
@t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
– Pieter Witvoet
yesterday
2
@Adriano No your argumentation doesn't work. The compiler may not access_Value
before it has read_Loaded
since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is theInvalidate
though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
– Voo
yesterday
2
@Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both_Value
and fields from some object that happens to be at lower address, which you can access and make_Value
loaded to cache).
– firda
yesterday
|
show 20 more comments
up vote
2
down vote
up vote
2
down vote
With the feedback that (my brain) could understand I've came to this for now.
- (I think) I literally copied the locking structure of Lazy, thread-safe Singleton
- Included adding the volatile keyword for the _Loaded check
- Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing
- Added a warning to remind myself there might be issues
As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.
I appreciate that everyone has a different opinion about that, that's okay.
I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.
/// <summary>
/// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
/// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
/// </summary>
public class MyLazy<T>
{
private T _Value;
private volatile bool _Loaded;
private object _Lock = new object();
public T Get(Func<T> create)
{
if ( !_Loaded )
{
lock (_Lock)
{
if ( !_Loaded ) // double checked lock
{
_Value = create();
_Loaded = true;
}
}
}
return _Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
With the feedback that (my brain) could understand I've came to this for now.
- (I think) I literally copied the locking structure of Lazy, thread-safe Singleton
- Included adding the volatile keyword for the _Loaded check
- Moved the generic definition to the class type. Adding a bit more boilerplate code on the advantage of more type safety and no-boxing
- Added a warning to remind myself there might be issues
As for the advice "Leave it to the smarter people". That's something I can't work with. I like to learn, I like other people to learn and I prefer a society where people are motivated to fail (against calculated cost) to learn for themselves.
I appreciate that everyone has a different opinion about that, that's okay.
I still not 100% sure if this solves at least the thread-safety problems of the first version, because the conversation went a bit off-topic imo. If anyone that is knowledgable can comment on that I would appreciate it. For the rest; I'm going to try to use this code and see what it does in production and if it causes (practical) problems for my caching of properties.
/// <summary>
/// Warning: might not be as performant (and safe?) as the Lazy<T>, see:
/// https://codereview.stackexchange.com/questions/207708/own-implementation-of-lazyt-object
/// </summary>
public class MyLazy<T>
{
private T _Value;
private volatile bool _Loaded;
private object _Lock = new object();
public T Get(Func<T> create)
{
if ( !_Loaded )
{
lock (_Lock)
{
if ( !_Loaded ) // double checked lock
{
_Value = create();
_Loaded = true;
}
}
}
return _Value;
}
public void Invalidate()
{
lock ( _Lock )
_Loaded = false;
}
}
edited yesterday
answered yesterday
Dirk Boer
326210
326210
2
As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
– t3chb0t
yesterday
2
I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
– RobH
yesterday
2
@t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
– Pieter Witvoet
yesterday
2
@Adriano No your argumentation doesn't work. The compiler may not access_Value
before it has read_Loaded
since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is theInvalidate
though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
– Voo
yesterday
2
@Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both_Value
and fields from some object that happens to be at lower address, which you can access and make_Value
loaded to cache).
– firda
yesterday
|
show 20 more comments
2
As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
– t3chb0t
yesterday
2
I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
– RobH
yesterday
2
@t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
– Pieter Witvoet
yesterday
2
@Adriano No your argumentation doesn't work. The compiler may not access_Value
before it has read_Loaded
since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is theInvalidate
though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.
– Voo
yesterday
2
@Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both_Value
and fields from some object that happens to be at lower address, which you can access and make_Value
loaded to cache).
– firda
yesterday
2
2
As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
– t3chb0t
yesterday
As for the advice "Leave it to the smarter people". That's something I can't work with. I fully support this point! If it's so easy to do it the wrong way then perhaps there should be some documentation on absolute DONT'S and which parts of the language are dangerous if used the wrong way. Without this question and Eric's feedback many people whould probably never hear about the time travel that is not explicitly forbidden by the C# specification so it's definitely worth spreading (and improving the docs).
– t3chb0t
yesterday
2
2
I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
– RobH
yesterday
I think Eric's advice wasn't to stop trying to experiment and learn about advanced concepts but rather to rely on battle-hardened correct implementations from the framework where you can. If you'd like to learn more about some of this, I'd recommend this: albahari.com/threading/…
– RobH
yesterday
2
2
@t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
– Pieter Witvoet
yesterday
@t3chb0t: with cryptography, the most important piece of advice is: don't roll your own. Not because anyone thinks you shouldn't be allowed to learn, but because it's a deceptively difficult subject, where it's easy to think you've done things right, but exceedingly difficult to actually get it right. I think the same can be said for concurrency (which is what Eric just did). It's not easy to get this wrong because it's poorly documented, but because it's a very difficult subject.
– Pieter Witvoet
yesterday
2
2
@Adriano No your argumentation doesn't work. The compiler may not access
_Value
before it has read _Loaded
since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate
though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.– Voo
yesterday
@Adriano No your argumentation doesn't work. The compiler may not access
_Value
before it has read _Loaded
since _Loaded is now volatile which forbids that reordering (note that Eric talks about the original code which does not use volatile). The problem here is the Invalidate
though which at the very least causes a race condition which might lead to reading a partially initialized value. But if you remove the Invalidate the current implementation should be fine as far as I can see.– Voo
yesterday
2
2
@Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both
_Value
and fields from some object that happens to be at lower address, which you can access and make _Value
loaded to cache).– firda
yesterday
@Voo: volatile: Adding the volatile modifier ensures that all threads will observe volatile writes performed by any other thread in the order in which they were performed. It does not ensure anything about any other variable/field (and it can be cached because cache-rows are big enough to hold both
_Value
and fields from some object that happens to be at lower address, which you can access and make _Value
loaded to cache).– firda
yesterday
|
show 20 more comments
up vote
0
down vote
I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.
Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.
Note that I did this for study and learning and not to put it in production.
Some questions that I still have to further simplify:
can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845Probably not, because theif
statement.- can the sentinel be replaced by a boolean and a null assignment for the factory?
- when you assume the logic is good, can the whole CreateValue() be replaced by an inline
new Boxed(factory())
?
-
#if !FEATURE_CORECLR
[HostProtection(Synchronization = true, ExternalThreading = true)]
#endif
public class Lazy2<T>
{
class Boxed
{
internal Boxed(T value)
{
m_value = value;
}
internal T m_value;
}
static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
{
return default(T);
};
private Boxed m_boxed;
private Func<T> m_valueFactory;
private object m_threadSafeObj;
public Lazy2(Func<T> valueFactory)
{
m_threadSafeObj = new object();
m_valueFactory = valueFactory;
}
public T Value
{
get
{
Boxed boxed = null;
if (m_boxed != null )
{
boxed = m_boxed;
if (boxed != null)
{
return boxed.m_value;
}
}
return LazyInitValue();
}
}
private T LazyInitValue()
{
Boxed boxed = null;
object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
bool lockTaken = false;
try
{
if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
Monitor.Enter(threadSafeObj, ref lockTaken);
if (m_boxed == null)
{
boxed = CreateValue();
m_boxed = boxed;
Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
}
boxed = m_boxed;
}
finally
{
if (lockTaken)
Monitor.Exit(threadSafeObj);
}
return boxed.m_value;
}
private Boxed CreateValue()
{
Boxed boxed = null;
Func<T> factory = m_valueFactory;
m_valueFactory = ALREADY_INVOKED_SENTINEL;
boxed = new Boxed(factory());
return boxed;
}
}
Do you still plan to addInvalidate() => Volatile.Write(ref m_boxed, null)
? I would rather useBoxed boxed = Volatile.Read(ref m_boxed)
, makem_threadSafeObj readonly
(uselock
and remove the sentinel). But remember I am not an expert, just interested ;)
– firda
15 hours ago
Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
– Dirk Boer
15 hours ago
This is it. ONE volatile variable, not two.
– Adriano Repetti
12 hours ago
I do not see a single synchronization in the getter ofValue
in your standard path where no value is created. So this simply cannot be a valid implementation if I don't overlook something. This is very different to the implementation in .NET Core where we do read a volatile field which provides the necessary ordering and visibility guarantees (among lots of other code). Your implementation is vulnerable to you seeing partially constructed objects at the very least.
– Voo
6 hours ago
1
@Voo: There is no volatile in Reference Soruce either and there is noInvalidate
in this version, so, the logic appears to be: 1.m_boxed
can never be assigned until theBoxed
is fully constructed (it is a class, not a struct) and 2. even if the effect is not immediately visible to all threads, they will just take the lock to find out that it was already created.
– firda
4 hours ago
|
show 3 more comments
up vote
0
down vote
I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.
Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.
Note that I did this for study and learning and not to put it in production.
Some questions that I still have to further simplify:
can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845Probably not, because theif
statement.- can the sentinel be replaced by a boolean and a null assignment for the factory?
- when you assume the logic is good, can the whole CreateValue() be replaced by an inline
new Boxed(factory())
?
-
#if !FEATURE_CORECLR
[HostProtection(Synchronization = true, ExternalThreading = true)]
#endif
public class Lazy2<T>
{
class Boxed
{
internal Boxed(T value)
{
m_value = value;
}
internal T m_value;
}
static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
{
return default(T);
};
private Boxed m_boxed;
private Func<T> m_valueFactory;
private object m_threadSafeObj;
public Lazy2(Func<T> valueFactory)
{
m_threadSafeObj = new object();
m_valueFactory = valueFactory;
}
public T Value
{
get
{
Boxed boxed = null;
if (m_boxed != null )
{
boxed = m_boxed;
if (boxed != null)
{
return boxed.m_value;
}
}
return LazyInitValue();
}
}
private T LazyInitValue()
{
Boxed boxed = null;
object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
bool lockTaken = false;
try
{
if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
Monitor.Enter(threadSafeObj, ref lockTaken);
if (m_boxed == null)
{
boxed = CreateValue();
m_boxed = boxed;
Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
}
boxed = m_boxed;
}
finally
{
if (lockTaken)
Monitor.Exit(threadSafeObj);
}
return boxed.m_value;
}
private Boxed CreateValue()
{
Boxed boxed = null;
Func<T> factory = m_valueFactory;
m_valueFactory = ALREADY_INVOKED_SENTINEL;
boxed = new Boxed(factory());
return boxed;
}
}
Do you still plan to addInvalidate() => Volatile.Write(ref m_boxed, null)
? I would rather useBoxed boxed = Volatile.Read(ref m_boxed)
, makem_threadSafeObj readonly
(uselock
and remove the sentinel). But remember I am not an expert, just interested ;)
– firda
15 hours ago
Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
– Dirk Boer
15 hours ago
This is it. ONE volatile variable, not two.
– Adriano Repetti
12 hours ago
I do not see a single synchronization in the getter ofValue
in your standard path where no value is created. So this simply cannot be a valid implementation if I don't overlook something. This is very different to the implementation in .NET Core where we do read a volatile field which provides the necessary ordering and visibility guarantees (among lots of other code). Your implementation is vulnerable to you seeing partially constructed objects at the very least.
– Voo
6 hours ago
1
@Voo: There is no volatile in Reference Soruce either and there is noInvalidate
in this version, so, the logic appears to be: 1.m_boxed
can never be assigned until theBoxed
is fully constructed (it is a class, not a struct) and 2. even if the effect is not immediately visible to all threads, they will just take the lock to find out that it was already created.
– firda
4 hours ago
|
show 3 more comments
up vote
0
down vote
up vote
0
down vote
I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.
Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.
Note that I did this for study and learning and not to put it in production.
Some questions that I still have to further simplify:
can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845Probably not, because theif
statement.- can the sentinel be replaced by a boolean and a null assignment for the factory?
- when you assume the logic is good, can the whole CreateValue() be replaced by an inline
new Boxed(factory())
?
-
#if !FEATURE_CORECLR
[HostProtection(Synchronization = true, ExternalThreading = true)]
#endif
public class Lazy2<T>
{
class Boxed
{
internal Boxed(T value)
{
m_value = value;
}
internal T m_value;
}
static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
{
return default(T);
};
private Boxed m_boxed;
private Func<T> m_valueFactory;
private object m_threadSafeObj;
public Lazy2(Func<T> valueFactory)
{
m_threadSafeObj = new object();
m_valueFactory = valueFactory;
}
public T Value
{
get
{
Boxed boxed = null;
if (m_boxed != null )
{
boxed = m_boxed;
if (boxed != null)
{
return boxed.m_value;
}
}
return LazyInitValue();
}
}
private T LazyInitValue()
{
Boxed boxed = null;
object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
bool lockTaken = false;
try
{
if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
Monitor.Enter(threadSafeObj, ref lockTaken);
if (m_boxed == null)
{
boxed = CreateValue();
m_boxed = boxed;
Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
}
boxed = m_boxed;
}
finally
{
if (lockTaken)
Monitor.Exit(threadSafeObj);
}
return boxed.m_value;
}
private Boxed CreateValue()
{
Boxed boxed = null;
Func<T> factory = m_valueFactory;
m_valueFactory = ALREADY_INVOKED_SENTINEL;
boxed = new Boxed(factory());
return boxed;
}
}
I thought when I asked this question it was going to be about the passing of the delegate, but it is the double checked lock that seems to quite difficult to grasp.
Not stopping my curiousity I took the .NET source of Lazy and stripped out the following that do not suit my needs anyway in this case:
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
This is the result until now of the stripped Lazy. Be aware that I tried to do my best in not changing anything that might change behaviour, and hopefully didn't. If anyone else has updates that would be more then welcome.
Note that I did this for study and learning and not to put it in production.
Some questions that I still have to further simplify:
can in this case the try/finally and Monitor.Enter/Exit and the lockTaken be simplified to a lock {} statement? If I follow Eric's answer here that would be a yes, but maybe I'm overlooking something: https://stackoverflow.com/a/2837224/647845Probably not, because theif
statement.- can the sentinel be replaced by a boolean and a null assignment for the factory?
- when you assume the logic is good, can the whole CreateValue() be replaced by an inline
new Boxed(factory())
?
-
#if !FEATURE_CORECLR
[HostProtection(Synchronization = true, ExternalThreading = true)]
#endif
public class Lazy2<T>
{
class Boxed
{
internal Boxed(T value)
{
m_value = value;
}
internal T m_value;
}
static readonly Func<T> ALREADY_INVOKED_SENTINEL = delegate
{
return default(T);
};
private Boxed m_boxed;
private Func<T> m_valueFactory;
private object m_threadSafeObj;
public Lazy2(Func<T> valueFactory)
{
m_threadSafeObj = new object();
m_valueFactory = valueFactory;
}
public T Value
{
get
{
Boxed boxed = null;
if (m_boxed != null )
{
boxed = m_boxed;
if (boxed != null)
{
return boxed.m_value;
}
}
return LazyInitValue();
}
}
private T LazyInitValue()
{
Boxed boxed = null;
object threadSafeObj = Volatile.Read(ref m_threadSafeObj);
bool lockTaken = false;
try
{
if (threadSafeObj != (object)ALREADY_INVOKED_SENTINEL)
Monitor.Enter(threadSafeObj, ref lockTaken);
if (m_boxed == null)
{
boxed = CreateValue();
m_boxed = boxed;
Volatile.Write(ref m_threadSafeObj, ALREADY_INVOKED_SENTINEL);
}
boxed = m_boxed;
}
finally
{
if (lockTaken)
Monitor.Exit(threadSafeObj);
}
return boxed.m_value;
}
private Boxed CreateValue()
{
Boxed boxed = null;
Func<T> factory = m_valueFactory;
m_valueFactory = ALREADY_INVOKED_SENTINEL;
boxed = new Boxed(factory());
return boxed;
}
}
edited 15 hours ago
answered 16 hours ago
Dirk Boer
326210
326210
Do you still plan to addInvalidate() => Volatile.Write(ref m_boxed, null)
? I would rather useBoxed boxed = Volatile.Read(ref m_boxed)
, makem_threadSafeObj readonly
(uselock
and remove the sentinel). But remember I am not an expert, just interested ;)
– firda
15 hours ago
Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
– Dirk Boer
15 hours ago
This is it. ONE volatile variable, not two.
– Adriano Repetti
12 hours ago
I do not see a single synchronization in the getter ofValue
in your standard path where no value is created. So this simply cannot be a valid implementation if I don't overlook something. This is very different to the implementation in .NET Core where we do read a volatile field which provides the necessary ordering and visibility guarantees (among lots of other code). Your implementation is vulnerable to you seeing partially constructed objects at the very least.
– Voo
6 hours ago
1
@Voo: There is no volatile in Reference Soruce either and there is noInvalidate
in this version, so, the logic appears to be: 1.m_boxed
can never be assigned until theBoxed
is fully constructed (it is a class, not a struct) and 2. even if the effect is not immediately visible to all threads, they will just take the lock to find out that it was already created.
– firda
4 hours ago
|
show 3 more comments
Do you still plan to addInvalidate() => Volatile.Write(ref m_boxed, null)
? I would rather useBoxed boxed = Volatile.Read(ref m_boxed)
, makem_threadSafeObj readonly
(uselock
and remove the sentinel). But remember I am not an expert, just interested ;)
– firda
15 hours ago
Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
– Dirk Boer
15 hours ago
This is it. ONE volatile variable, not two.
– Adriano Repetti
12 hours ago
I do not see a single synchronization in the getter ofValue
in your standard path where no value is created. So this simply cannot be a valid implementation if I don't overlook something. This is very different to the implementation in .NET Core where we do read a volatile field which provides the necessary ordering and visibility guarantees (among lots of other code). Your implementation is vulnerable to you seeing partially constructed objects at the very least.
– Voo
6 hours ago
1
@Voo: There is no volatile in Reference Soruce either and there is noInvalidate
in this version, so, the logic appears to be: 1.m_boxed
can never be assigned until theBoxed
is fully constructed (it is a class, not a struct) and 2. even if the effect is not immediately visible to all threads, they will just take the lock to find out that it was already created.
– firda
4 hours ago
Do you still plan to add
Invalidate() => Volatile.Write(ref m_boxed, null)
? I would rather use Boxed boxed = Volatile.Read(ref m_boxed)
, make m_threadSafeObj readonly
(use lock
and remove the sentinel). But remember I am not an expert, just interested ;)– firda
15 hours ago
Do you still plan to add
Invalidate() => Volatile.Write(ref m_boxed, null)
? I would rather use Boxed boxed = Volatile.Read(ref m_boxed)
, make m_threadSafeObj readonly
(use lock
and remove the sentinel). But remember I am not an expert, just interested ;)– firda
15 hours ago
Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
– Dirk Boer
15 hours ago
Hi @firda, nothing planned yet :) just was interested to break everything down to the core. For my own version it would be useful if I have an Invalidate(), but I first need to have better understanding of all the moving parts.
– Dirk Boer
15 hours ago
This is it. ONE volatile variable, not two.
– Adriano Repetti
12 hours ago
This is it. ONE volatile variable, not two.
– Adriano Repetti
12 hours ago
I do not see a single synchronization in the getter of
Value
in your standard path where no value is created. So this simply cannot be a valid implementation if I don't overlook something. This is very different to the implementation in .NET Core where we do read a volatile field which provides the necessary ordering and visibility guarantees (among lots of other code). Your implementation is vulnerable to you seeing partially constructed objects at the very least.– Voo
6 hours ago
I do not see a single synchronization in the getter of
Value
in your standard path where no value is created. So this simply cannot be a valid implementation if I don't overlook something. This is very different to the implementation in .NET Core where we do read a volatile field which provides the necessary ordering and visibility guarantees (among lots of other code). Your implementation is vulnerable to you seeing partially constructed objects at the very least.– Voo
6 hours ago
1
1
@Voo: There is no volatile in Reference Soruce either and there is no
Invalidate
in this version, so, the logic appears to be: 1. m_boxed
can never be assigned until the Boxed
is fully constructed (it is a class, not a struct) and 2. even if the effect is not immediately visible to all threads, they will just take the lock to find out that it was already created.– firda
4 hours ago
@Voo: There is no volatile in Reference Soruce either and there is no
Invalidate
in this version, so, the logic appears to be: 1. m_boxed
can never be assigned until the Boxed
is fully constructed (it is a class, not a struct) and 2. even if the effect is not immediately visible to all threads, they will just take the lock to find out that it was already created.– firda
4 hours ago
|
show 3 more comments
up vote
0
down vote
I've done the same analysis for .NET Core version of Lazy and stripped out the following that do not suit my needs anyway in this case (the new Lazy(Func<T>)
constructor)
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
- I've reversed the order of methods to make it read more chronological
Questions/notes that I have:
would anything change if _state will be changed from an object to a boolean in this stripped version? (in the original version it is used for alternative paths, like different publication modes or a cached exception)never mind - the state object is also being used as a lock. I expect that we can change it for object though? saving the seperate class.- is it allowed to inline some other methods, like ViaFactory?
- it feels to me a bit strange that Value being called recursively the first time but that might have to do with other code that I stripped - i.e. the Exception caching.
..
internal class LazyHelper
{
internal LazyHelper()
{
}
}
public class Lazy<T>
{
private volatile LazyHelper _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new LazyHelper();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
ExecutionAndPublication(state);
}
return Value;
}
private void ExecutionAndPublication(LazyHelper executionAndPublication)
{
lock (executionAndPublication)
{
ViaFactory();
}
}
private void ViaFactory()
{
_value = _factory();
_state = null; // volatile write, must occur after setting _value
}
}
Not sure if it is allowed, but if I even inline more you really get a 'normal' double checked lock with a volatile. The main difference is that the locker object is also being used as a _loaded flag.
public class Lazy<T>
{
private volatile object _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new object();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
lock (state)
{
if (ReferenceEquals(_state, state)) // seems to act as the second check
{
_value = _factory();
_state = null;
}
}
}
return Value;
}
}
add a comment |
up vote
0
down vote
I've done the same analysis for .NET Core version of Lazy and stripped out the following that do not suit my needs anyway in this case (the new Lazy(Func<T>)
constructor)
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
- I've reversed the order of methods to make it read more chronological
Questions/notes that I have:
would anything change if _state will be changed from an object to a boolean in this stripped version? (in the original version it is used for alternative paths, like different publication modes or a cached exception)never mind - the state object is also being used as a lock. I expect that we can change it for object though? saving the seperate class.- is it allowed to inline some other methods, like ViaFactory?
- it feels to me a bit strange that Value being called recursively the first time but that might have to do with other code that I stripped - i.e. the Exception caching.
..
internal class LazyHelper
{
internal LazyHelper()
{
}
}
public class Lazy<T>
{
private volatile LazyHelper _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new LazyHelper();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
ExecutionAndPublication(state);
}
return Value;
}
private void ExecutionAndPublication(LazyHelper executionAndPublication)
{
lock (executionAndPublication)
{
ViaFactory();
}
}
private void ViaFactory()
{
_value = _factory();
_state = null; // volatile write, must occur after setting _value
}
}
Not sure if it is allowed, but if I even inline more you really get a 'normal' double checked lock with a volatile. The main difference is that the locker object is also being used as a _loaded flag.
public class Lazy<T>
{
private volatile object _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new object();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
lock (state)
{
if (ReferenceEquals(_state, state)) // seems to act as the second check
{
_value = _factory();
_state = null;
}
}
}
return Value;
}
}
add a comment |
up vote
0
down vote
up vote
0
down vote
I've done the same analysis for .NET Core version of Lazy and stripped out the following that do not suit my needs anyway in this case (the new Lazy(Func<T>)
constructor)
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
- I've reversed the order of methods to make it read more chronological
Questions/notes that I have:
would anything change if _state will be changed from an object to a boolean in this stripped version? (in the original version it is used for alternative paths, like different publication modes or a cached exception)never mind - the state object is also being used as a lock. I expect that we can change it for object though? saving the seperate class.- is it allowed to inline some other methods, like ViaFactory?
- it feels to me a bit strange that Value being called recursively the first time but that might have to do with other code that I stripped - i.e. the Exception caching.
..
internal class LazyHelper
{
internal LazyHelper()
{
}
}
public class Lazy<T>
{
private volatile LazyHelper _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new LazyHelper();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
ExecutionAndPublication(state);
}
return Value;
}
private void ExecutionAndPublication(LazyHelper executionAndPublication)
{
lock (executionAndPublication)
{
ViaFactory();
}
}
private void ViaFactory()
{
_value = _factory();
_state = null; // volatile write, must occur after setting _value
}
}
Not sure if it is allowed, but if I even inline more you really get a 'normal' double checked lock with a volatile. The main difference is that the locker object is also being used as a _loaded flag.
public class Lazy<T>
{
private volatile object _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new object();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
lock (state)
{
if (ReferenceEquals(_state, state)) // seems to act as the second check
{
_value = _factory();
_state = null;
}
}
}
return Value;
}
}
I've done the same analysis for .NET Core version of Lazy and stripped out the following that do not suit my needs anyway in this case (the new Lazy(Func<T>)
constructor)
- Exception caching
- all the other modes then ExecutionAndPublication
- comments
- Contract.Assert's
- any other things like Debugger visualization, ToString() etc
- Inlined some functions that stopped having any logic because of stripping the other things
- I've reversed the order of methods to make it read more chronological
Questions/notes that I have:
would anything change if _state will be changed from an object to a boolean in this stripped version? (in the original version it is used for alternative paths, like different publication modes or a cached exception)never mind - the state object is also being used as a lock. I expect that we can change it for object though? saving the seperate class.- is it allowed to inline some other methods, like ViaFactory?
- it feels to me a bit strange that Value being called recursively the first time but that might have to do with other code that I stripped - i.e. the Exception caching.
..
internal class LazyHelper
{
internal LazyHelper()
{
}
}
public class Lazy<T>
{
private volatile LazyHelper _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new LazyHelper();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
ExecutionAndPublication(state);
}
return Value;
}
private void ExecutionAndPublication(LazyHelper executionAndPublication)
{
lock (executionAndPublication)
{
ViaFactory();
}
}
private void ViaFactory()
{
_value = _factory();
_state = null; // volatile write, must occur after setting _value
}
}
Not sure if it is allowed, but if I even inline more you really get a 'normal' double checked lock with a volatile. The main difference is that the locker object is also being used as a _loaded flag.
public class Lazy<T>
{
private volatile object _state;
private Func<T> _factory;
private T _value;
public Lazy(Func<T> valueFactory)
{
_factory = valueFactory;
_state = new object();
}
public T Value => _state == null ? _value : CreateValue();
private T CreateValue()
{
var state = _state;
if (state != null)
{
lock (state)
{
if (ReferenceEquals(_state, state)) // seems to act as the second check
{
_value = _factory();
_state = null;
}
}
}
return Value;
}
}
edited 3 hours ago
answered 4 hours ago
Dirk Boer
326210
326210
add a comment |
add a comment |
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@AdrianoRepetti this would make a great answer ;-)
– t3chb0t
2 days ago
@AdrianoRepetti, I actually agree, so I provided the second example (how I usually use it). Problem is that I indeed 95% of the time need to access instance variables, and putting in the constructor I really dislike. Because if you have 5+ properties like that you're moving actually a lot of logic into your constructor meaning you really have to jump around in your code because the rest of the boilerplate actually needs to be outside the constructor.
– Dirk Boer
2 days ago
1
Mod Note: Please do not use comments to lead extended discussions about a question and about how to write correct threadsafe code. Comments have been purged. You're all very welcome to continue the discussion in Code Review Chat if you want :)
– Vogel612♦
yesterday
1
Source code of
System.Layz<T>
: referencesource.microsoft.com/#mscorlib/system/… (put for curious people)– Orkhan Alikhanov
21 hours ago
Hi @OrkhanAlikhanov, thanks! I tried stripping a lot of that source to try to get to the core. See the results in one of the answers that I posted if you think it's interesting.
– Dirk Boer
16 hours ago