How does the Furyborn bonus interact with a weapon's regular enhancement bonus?
I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?
pathfinder magic-items weapons
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I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?
pathfinder magic-items weapons
add a comment |
I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?
pathfinder magic-items weapons
I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?
pathfinder magic-items weapons
pathfinder magic-items weapons
edited 3 hours ago
SevenSidedDie♦
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205k30657933
asked 3 hours ago
Areadbhair
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Furyborn improves the existing bonus.
From the Furyborn enchantment description (emphasis mine):
This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.
Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.
The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.
It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
– Carcer
2 hours ago
1
@Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
– Oblivious Sage
2 hours ago
add a comment |
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Furyborn improves the existing bonus.
From the Furyborn enchantment description (emphasis mine):
This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.
Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.
The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.
It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
– Carcer
2 hours ago
1
@Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
– Oblivious Sage
2 hours ago
add a comment |
Furyborn improves the existing bonus.
From the Furyborn enchantment description (emphasis mine):
This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.
Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.
The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.
It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
– Carcer
2 hours ago
1
@Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
– Oblivious Sage
2 hours ago
add a comment |
Furyborn improves the existing bonus.
From the Furyborn enchantment description (emphasis mine):
This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.
Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.
The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.
Furyborn improves the existing bonus.
From the Furyborn enchantment description (emphasis mine):
This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.
Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.
The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.
answered 3 hours ago
Oblivious Sage
42.3k14133194
42.3k14133194
It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
– Carcer
2 hours ago
1
@Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
– Oblivious Sage
2 hours ago
add a comment |
It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
– Carcer
2 hours ago
1
@Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
– Oblivious Sage
2 hours ago
It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
– Carcer
2 hours ago
It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
– Carcer
2 hours ago
1
1
@Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
– Oblivious Sage
2 hours ago
@Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
– Oblivious Sage
2 hours ago
add a comment |
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