How can my wizard cast Levitate, Invisibility and Magic Weapon and have them all active at the same time...











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  • Are there ways to concentrate on more than one spell at a time?

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As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.



Levitate, invisibility, and magic weapon all require concentration.



So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.




You can’t concentrate on two spells at once.




Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?










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    up vote
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    down vote

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    This question already has an answer here:




    • Are there ways to concentrate on more than one spell at a time?

      8 answers




    As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.



    Levitate, invisibility, and magic weapon all require concentration.



    So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.




    You can’t concentrate on two spells at once.




    Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?










    share|improve this question















    marked as duplicate by NathanS, MivaScott, Mike Q, Purple Monkey dnd-5e
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      up vote
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      down vote

      favorite
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      up vote
      14
      down vote

      favorite
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      1






      This question already has an answer here:




      • Are there ways to concentrate on more than one spell at a time?

        8 answers




      As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.



      Levitate, invisibility, and magic weapon all require concentration.



      So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.




      You can’t concentrate on two spells at once.




      Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?










      share|improve this question
















      This question already has an answer here:




      • Are there ways to concentrate on more than one spell at a time?

        8 answers




      As I understand the Fifth Edition rules, my player character may only have one spell that requires concentration active and in place at a time.



      Levitate, invisibility, and magic weapon all require concentration.



      So, preparing before that big final battle, my wizard may only have one of those spells active at a time, regardless of whether he is the target for all or for none.




      You can’t concentrate on two spells at once.




      Am I misreading the rules? Or is there a way my wizard can cast invisibility on the party rogue, magic weapon on the spear of the party fighter, and levitate on himself, and have all three active before they attack the Big Bad Opponent?





      This question already has an answer here:




      • Are there ways to concentrate on more than one spell at a time?

        8 answers








      dnd-5e spells concentration






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      share|improve this question













      share|improve this question




      share|improve this question








      edited yesterday

























      asked yesterday









      StandardEyre

      1,2952528




      1,2952528




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      marked as duplicate by NathanS, MivaScott, Mike Q, Purple Monkey dnd-5e
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          2 Answers
          2






          active

          oldest

          votes

















          up vote
          40
          down vote



          accepted










          Use glyph of warding



          If you cast glyph of warding and choose the option Spell Glyph:




          You can store a prepared spell of 3rd level or lower in the glyph by
          casting it as part of creating the glyph. The spell must target a
          single creature or an area. [...] If the spell requires concentration,
          it lasts until the end of its full duration. (PHB 245-6)




          This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.



          The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.



          This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).





          Note:



          The description of the spell in earlier printings starts with:




          When you cast this spell, you inscribe a glyph that harms other
          creatures




          But this has been changed in errata (ver. 1.22):




          Glyph of Warding (p. 245). The first sentence clarifies that the
          magical effect needn’t be harmful.







          share|improve this answer






























            up vote
            11
            down vote













            You can't.



            As you've correctly quoted, you cannot concentrate on two spells at once.



            As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.



            However you could have all of these effects on you at once - by having multiple spellcasters help.




            • Levitate can target any creature or loose object that you can see in range.

            • Invisibility can be cast on any creature you touch

            • Magic Weapon can be cast on any non magical weapon you can touch.


            Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.






            share|improve this answer

















            • 2




              Might be pertinent to mention objects that can store spells
              – Premier Bromanov
              yesterday






            • 2




              @PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
              – V2Blast
              yesterday






            • 3




              @PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
              – BBeast
              yesterday






            • 3




              @BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
              – V2Blast
              yesterday






            • 1




              On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
              – PJRZ
              yesterday


















            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            40
            down vote



            accepted










            Use glyph of warding



            If you cast glyph of warding and choose the option Spell Glyph:




            You can store a prepared spell of 3rd level or lower in the glyph by
            casting it as part of creating the glyph. The spell must target a
            single creature or an area. [...] If the spell requires concentration,
            it lasts until the end of its full duration. (PHB 245-6)




            This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.



            The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.



            This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).





            Note:



            The description of the spell in earlier printings starts with:




            When you cast this spell, you inscribe a glyph that harms other
            creatures




            But this has been changed in errata (ver. 1.22):




            Glyph of Warding (p. 245). The first sentence clarifies that the
            magical effect needn’t be harmful.







            share|improve this answer



























              up vote
              40
              down vote



              accepted










              Use glyph of warding



              If you cast glyph of warding and choose the option Spell Glyph:




              You can store a prepared spell of 3rd level or lower in the glyph by
              casting it as part of creating the glyph. The spell must target a
              single creature or an area. [...] If the spell requires concentration,
              it lasts until the end of its full duration. (PHB 245-6)




              This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.



              The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.



              This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).





              Note:



              The description of the spell in earlier printings starts with:




              When you cast this spell, you inscribe a glyph that harms other
              creatures




              But this has been changed in errata (ver. 1.22):




              Glyph of Warding (p. 245). The first sentence clarifies that the
              magical effect needn’t be harmful.







              share|improve this answer

























                up vote
                40
                down vote



                accepted







                up vote
                40
                down vote



                accepted






                Use glyph of warding



                If you cast glyph of warding and choose the option Spell Glyph:




                You can store a prepared spell of 3rd level or lower in the glyph by
                casting it as part of creating the glyph. The spell must target a
                single creature or an area. [...] If the spell requires concentration,
                it lasts until the end of its full duration. (PHB 245-6)




                This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.



                The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.



                This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).





                Note:



                The description of the spell in earlier printings starts with:




                When you cast this spell, you inscribe a glyph that harms other
                creatures




                But this has been changed in errata (ver. 1.22):




                Glyph of Warding (p. 245). The first sentence clarifies that the
                magical effect needn’t be harmful.







                share|improve this answer














                Use glyph of warding



                If you cast glyph of warding and choose the option Spell Glyph:




                You can store a prepared spell of 3rd level or lower in the glyph by
                casting it as part of creating the glyph. The spell must target a
                single creature or an area. [...] If the spell requires concentration,
                it lasts until the end of its full duration. (PHB 245-6)




                This will allow you to cast levitate and invisibility on a creature of your choice by casting the glyph on a book and setting the condition "target: the one who opens the book" or something similar. You will have to use your actual concentration for magic weapon, in your example.



                The drawbacks are that this requires the expenditure of a level 3 spell slot, 1 hour of casting and 200 gp of materials per spell. If you know where the fight will happen (as the glyph cannot be moved (generally)) and prepare ahead of time, you might be able to spend the slots and time at an earlier date.



                This may sound a bit cheesy, but the cost is really high if done on the spot and a risk to pull off or it shows proper preparation if done earlier (and it is not guaranteed than nobody will notice the inscriptions, depending on the site).





                Note:



                The description of the spell in earlier printings starts with:




                When you cast this spell, you inscribe a glyph that harms other
                creatures




                But this has been changed in errata (ver. 1.22):




                Glyph of Warding (p. 245). The first sentence clarifies that the
                magical effect needn’t be harmful.








                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited yesterday









                V2Blast

                18.1k248114




                18.1k248114










                answered yesterday









                Szega

                37.1k4155189




                37.1k4155189
























                    up vote
                    11
                    down vote













                    You can't.



                    As you've correctly quoted, you cannot concentrate on two spells at once.



                    As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.



                    However you could have all of these effects on you at once - by having multiple spellcasters help.




                    • Levitate can target any creature or loose object that you can see in range.

                    • Invisibility can be cast on any creature you touch

                    • Magic Weapon can be cast on any non magical weapon you can touch.


                    Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.






                    share|improve this answer

















                    • 2




                      Might be pertinent to mention objects that can store spells
                      – Premier Bromanov
                      yesterday






                    • 2




                      @PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
                      – V2Blast
                      yesterday






                    • 3




                      @PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
                      – BBeast
                      yesterday






                    • 3




                      @BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
                      – V2Blast
                      yesterday






                    • 1




                      On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
                      – PJRZ
                      yesterday















                    up vote
                    11
                    down vote













                    You can't.



                    As you've correctly quoted, you cannot concentrate on two spells at once.



                    As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.



                    However you could have all of these effects on you at once - by having multiple spellcasters help.




                    • Levitate can target any creature or loose object that you can see in range.

                    • Invisibility can be cast on any creature you touch

                    • Magic Weapon can be cast on any non magical weapon you can touch.


                    Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.






                    share|improve this answer

















                    • 2




                      Might be pertinent to mention objects that can store spells
                      – Premier Bromanov
                      yesterday






                    • 2




                      @PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
                      – V2Blast
                      yesterday






                    • 3




                      @PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
                      – BBeast
                      yesterday






                    • 3




                      @BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
                      – V2Blast
                      yesterday






                    • 1




                      On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
                      – PJRZ
                      yesterday













                    up vote
                    11
                    down vote










                    up vote
                    11
                    down vote









                    You can't.



                    As you've correctly quoted, you cannot concentrate on two spells at once.



                    As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.



                    However you could have all of these effects on you at once - by having multiple spellcasters help.




                    • Levitate can target any creature or loose object that you can see in range.

                    • Invisibility can be cast on any creature you touch

                    • Magic Weapon can be cast on any non magical weapon you can touch.


                    Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.






                    share|improve this answer












                    You can't.



                    As you've correctly quoted, you cannot concentrate on two spells at once.



                    As Levitate, Invisibility and Magic Weapon require concentration - a single wizard simply cannot do this alone.



                    However you could have all of these effects on you at once - by having multiple spellcasters help.




                    • Levitate can target any creature or loose object that you can see in range.

                    • Invisibility can be cast on any creature you touch

                    • Magic Weapon can be cast on any non magical weapon you can touch.


                    Therefore there is nothing stopping the collusion of multiple casters for these spells, as none of them specifically target "self". In fact with 3 spellcaster friends, they could cast these on you (and your equipment) then go hide, leaving you to not even have to worry about concentration checks when you get hit.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered yesterday









                    Shadow

                    340112




                    340112








                    • 2




                      Might be pertinent to mention objects that can store spells
                      – Premier Bromanov
                      yesterday






                    • 2




                      @PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
                      – V2Blast
                      yesterday






                    • 3




                      @PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
                      – BBeast
                      yesterday






                    • 3




                      @BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
                      – V2Blast
                      yesterday






                    • 1




                      On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
                      – PJRZ
                      yesterday














                    • 2




                      Might be pertinent to mention objects that can store spells
                      – Premier Bromanov
                      yesterday






                    • 2




                      @PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
                      – V2Blast
                      yesterday






                    • 3




                      @PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
                      – BBeast
                      yesterday






                    • 3




                      @BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
                      – V2Blast
                      yesterday






                    • 1




                      On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
                      – PJRZ
                      yesterday








                    2




                    2




                    Might be pertinent to mention objects that can store spells
                    – Premier Bromanov
                    yesterday




                    Might be pertinent to mention objects that can store spells
                    – Premier Bromanov
                    yesterday




                    2




                    2




                    @PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
                    – V2Blast
                    yesterday




                    @PremierBromanov: The ring of spell storing, at least, would require you to maintain concentration yourself. Dunno about other items.
                    – V2Blast
                    yesterday




                    3




                    3




                    @PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
                    – BBeast
                    yesterday




                    @PremierBromanov, IIRC, magic items which cast spells which require concentration require the user to maintain concentration unless the items specify otherwise. It should be in the DMG at the start of the Magic Items section, although I don't have it on hand to check.
                    – BBeast
                    yesterday




                    3




                    3




                    @BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
                    – V2Blast
                    yesterday




                    @BBeast: Correct. It's on DMG p. 141, under the "Spells" subheading: "The spell uses its normal casting time, range, and duration, and the user of the item must concentrate if the spell requires concentration."
                    – V2Blast
                    yesterday




                    1




                    1




                    On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
                    – PJRZ
                    yesterday




                    On a related note: the concentration rules - new to 5ed - are part of the game balance along with the way spell-slots and spell levels work that help to prevent the old "linear warrior, quadratic wizard" problems.
                    – PJRZ
                    yesterday



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