How does the Furyborn bonus interact with a weapon's regular enhancement bonus?












2














I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?










share|improve this question





























    2














    I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?










    share|improve this question



























      2












      2








      2







      I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?










      share|improve this question















      I've been looking through the Magic Weapons for Pathfinder, and came across the Furyborn enchantment. Basically, whenever you damage someone, you get a +1 Enhancement bonus to your weapon against that single target (to a maximum of +5). However, a magic weapon already has an enhancement bonus of up to +5, so is this a rare instance of a stack-able bonus, or is this just meant to be a lower-level supplement enchantment until the party can afford better weapons?







      pathfinder magic-items weapons






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 3 hours ago









      SevenSidedDie

      205k30657933




      205k30657933










      asked 3 hours ago









      Areadbhair

      1,2491028




      1,2491028






















          1 Answer
          1






          active

          oldest

          votes


















          4














          Furyborn improves the existing bonus.



          From the Furyborn enchantment description (emphasis mine):




          This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.




          Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.



          The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.






          share|improve this answer





















          • It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
            – Carcer
            2 hours ago






          • 1




            @Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
            – Oblivious Sage
            2 hours ago











          Your Answer





          StackExchange.ifUsing("editor", function () {
          return StackExchange.using("mathjaxEditing", function () {
          StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
          StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
          });
          });
          }, "mathjax-editing");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "122"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          noCode: true, onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138074%2fhow-does-the-furyborn-bonus-interact-with-a-weapons-regular-enhancement-bonus%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4














          Furyborn improves the existing bonus.



          From the Furyborn enchantment description (emphasis mine):




          This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.




          Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.



          The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.






          share|improve this answer





















          • It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
            – Carcer
            2 hours ago






          • 1




            @Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
            – Oblivious Sage
            2 hours ago
















          4














          Furyborn improves the existing bonus.



          From the Furyborn enchantment description (emphasis mine):




          This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.




          Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.



          The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.






          share|improve this answer





















          • It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
            – Carcer
            2 hours ago






          • 1




            @Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
            – Oblivious Sage
            2 hours ago














          4












          4








          4






          Furyborn improves the existing bonus.



          From the Furyborn enchantment description (emphasis mine):




          This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.




          Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.



          The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.






          share|improve this answer












          Furyborn improves the existing bonus.



          From the Furyborn enchantment description (emphasis mine):




          This special ability can only be placed on melee weapons. A furyborn weapon draws power from the anger and frustration the wielder feels when battling foes that refuse to die. Each time the wielder damages an opponent with the weapon, its enhancement bonus increases by +1 when making attacks against that opponent (to a maximum total enhancement bonus of +5). This extra enhancement bonus goes away if the opponent dies, the wielder uses the weapon to attack a different creature, or 1 hour passes.




          Note the wording here. It's not giving you a new enhancement bonus, it is increasing the weapon's existing enhancement bonus (all magic weapons must have a plain enhancement bonus of at least +1 in order to add special abilities). It can only increase the weapon's enhancement bonus up to +5, the usual cap for enhancement bonuses from magic weapons.



          The purpose of this weapon is to essentially grow from the weapon's regular enhancement bonus up to the maximum +5 against more difficult targets (i.e. targets that take more than one hit to defeat). If your magic weapon already has +5 enhancement bonus then the furyborn enchantment is completely useless.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 3 hours ago









          Oblivious Sage

          42.3k14133194




          42.3k14133194












          • It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
            – Carcer
            2 hours ago






          • 1




            @Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
            – Oblivious Sage
            2 hours ago


















          • It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
            – Carcer
            2 hours ago






          • 1




            @Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
            – Oblivious Sage
            2 hours ago
















          It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
          – Carcer
          2 hours ago




          It's definitely useless on a +5 weapon. It's also an awful, redundant choice on a +3 or +4 weapon - since it's a +2 cost enchantment, you might as well just have a weapon which is inherently +5 all the time instead - and even on weapons which are only +1 or +2, it seems like you would usually be much better off just having a +3 or +4 weapon for the same price.
          – Carcer
          2 hours ago




          1




          1




          @Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
          – Oblivious Sage
          2 hours ago




          @Carcer Agreed, it's a pretty junk enchantment. I could see it being decent if it only cost +1, but at +2 there's just not a lot of cases where it's worthwhile.
          – Oblivious Sage
          2 hours ago


















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Role-playing Games Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f138074%2fhow-does-the-furyborn-bonus-interact-with-a-weapons-regular-enhancement-bonus%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          サソリ

          広島県道265号伴広島線

          Setup Asymptote in Texstudio